Hello everyone. I've been pretty much a lurker around here so I decided it was about Ike I could get my own thread for my school project. Now, I actually had one or two other threads that didn't end very well because of different issues but this time I will be here to stay and hopefully some of you guys can help me out!.…
Who are we? We are a small group of individuals that make up Dark Lion Games. who are passionate about making games and want to take our project, Dawn Of Darkness to the next level. OFFICIAL UDK THREAD http://forums.epicgames.com/threads/920380-Dawn-Of-Darkness-Official-2012-Recruitment-Thread-FRESH-NEW-LOOK How to apply:…
warning, massive post ;) (but plenty of nice pictures + 4 YouTube videos) Site: http://www.pingui-island.de/ What? Last big project I worked on in 2008 and 2009 before I moved to Australia. I was the man writing the tech for the Flash AS3 engines, asset pipeline (maxscript) and level editor (Flash AS3) and several of the…
I have tried a number of different methods when it comes to character creation and asset building. My general work flow now is a low to high process which goes as follows. 1. Model Character/Asset in Maya. 2. Take asset into 3D Coat and unwrap 3. Use zBrush to apply Diffuse and normal maps. 4. Edit new textures in…
I think it's listed under "Minor skin shader revisions" because I can't tell much visible difference between any of the other materials in your sceen shot. As it turns out I think maybe they aren't so minor! :P For some reason the local reflections only seem to take care of the problem maybe 80% of the time, and…
Nvidia has just created a solution to making a full mesh from a SINGLE 2D image. https://blogs.nvidia.com/blog/2019/12/09/neurips-research-3d/ While this kinda stuff has been around for decades, what Nvidia has done is quite a big leap in terms of usability/production. The more they refine the AI (or somehow make it able…
Thanks for the great feedback, Tjtas! I'll go over this point-by-point: I'm a fan of dDo Legacy as well - I actually use it concurrently with dDo2. :smile: I use dDoL to create masks that I load up into dDo2, so I get the best of both worlds - procedural texturing using scanned textures. Regarding your mesh loading issue -…
Hey Everyone, I'm the owner of an Indie Dev Company and we are looking for freelancers of the types below. To be eligible, you will require to have the Following on the specified Job Application, as well as a Portfolio of past work of the same or similar type. The Game is a Open world RPG, Role Playing Game, based in the…
I need Polycounts help for good curriculums youve thought of or heard about to learn drawing and digital painting for games. At my college I got an independent study class with one of my professors for a drawing credit. I've been doing graphic design and 3D work for games for a while, but I'd really like to improve my…
This is a major stability and content upgrade with new high-res fabric and leather scans, workflow & UI improvements and a TON of fixes and improvements thanks to the awesome community :smiley: HUGE shout out to Alvin Shih for the stunning artwork! - Bunch of new Megascans fabrics and leathers - Upgraded all Iron, Steel…