This is a major stability and content upgrade with new high-res fabric and leather scans, workflow & UI improvements and a TON of fixes and improvements thanks to the awesome community
HUGE shout out to Alvin Shih for the stunning artwork!
- Bunch of new Megascans fabrics and leathers
- Upgraded all Iron, Steel and Wood materials
- Added 16 bit support for Material Creator
- Native file dialogs added for 3DO
- Persistent window location for all Suite tools
- Added backwards compatibility feature for converting 1.x projects to 2.x
- All 3DO sliders now have input fields
- Added Shortcut 'V' for showing color picker
- Added Brush Size overlay when using shortcuts to adjust Brush Size
- Improved Custom Grunge Mask importer
- Increased Emission Intensity range
- TurnTable now respects MeshCentric property
- Improved Contrast and Saturation post-process effect
- Improved Smart Material thumbnails
- Fixed: NDO not connecting with 3DO in special cases
- Fixed: Smart Material saving bugs
- Fixed: Custom 2D masks breaking Smart Materials and the Reimporter
- Fixed: Color Map shader persisting if 'C' was held while assigning material
- Fixed: Other map would get selected after changing scale
- Fixed: Material Creator would ignore certain custom values
- Fixed: Brush crosshair would persist after exiting paint mode
- Fixed: Shift+Click painting strokes when camera is moved in between a stroke
- Fixed: Creating/editing a paint layer would not run 3DO in paint mode if closed
- Fixed: Mesh reimporter error mistakenly reporting a change in mesh group names
- Fixed: Entering text in TextBoxes would also trigger tab switching in DDO
- Fixed: A meshgroup named "Plane" would not function correctly with 3D painter
- Fixed: Camera-aligned brush could be passed through if zoomed too much
- Fixed: UI visibility issues
- Fixed: 3DO not getting live-update on DDO changes
- Fixed: Masks getting darker each time paint mode is entered/exited
- Fixed: MeshCentric not working when rotating lights
- Fixed: Soft brush strokes sometimes showing artifacts in mask shader view
- Fixed: Dropdowns not closing when clicking the dropdown icon
- Fixed: Lens sparkles with Physical Camera post-process effect
- Fixed: None (Default) ID Preset would not be selected by default
- Fixed: Cross-app mode crashing when editing material
- Fixed: Color picker wouldn't show correctly if 3DO window is resized
- Fixed: Paint strokes with B+Shift+LeftClick when light is moved in between strokes
Replies
http://polycount.com/discussion/168349/answered-quixel-ddo-2-1-5-dynamask-problem#latest
http://polycount.com/discussion/comment/2437181/#Comment_2437181
also have been having issue with hand painting some part of a mask to see it disapear if I try to edit again.
I also had so much issue with the color picker (not being able to press OK) and getting a ''DING'' everytime I tried, making it impossible to use the color fonction, but the update seems to have fixed the issue for me
Should the fix work even on files created in 2.1.5?
I also noticed that "copy mask to all maps" command copies the mask to one of the other maps (next in line) but not others. This should work on Photoshop edited "custom" masks, correct?
Cheers,
n1k
There are 50 standalone 3D paint tools, no need for another.