A question for the Maya guru's: I have experience with the sculpt terrain tool and 3D brush-thingy-ma-bob, but i'm really not sure of any methods for painting seamless looping textures AND keep it renderable for mental ray, while being able to layer them up. I've been hunting videos out for a while, and while no obvious…
yeah they are all seperate materials I was hoping to find a way of selecting all materials that are using c : \textures\bldconcrete003.dds in the bitmap parameters. Because for each texture thats using bldconcrete003, there's one material for each object using for some reason. Like they created a new material for every…
I am trying an art test and I have been given a limit of "Texture Limit: 2 1024x1024 texture sets (or equivalent texture space) including seperate diffuse, normal, and specular. Note that since these objects can be close to the viewer, please maintain a pixel density of at least 1024 pixels per 3 meters." The pixel density…
Yeah you're right about the multiple UV channels too. Scrolling UVs are a bit of a different use case because they're still only sampling the texture once per frame, it's just the UV coordinate has changed. In this case you're sampling the same texture 4 times in a single frame. Edit: To be clear, in shading languages…
I want to bake a procedural texture in Maya, but only a selected procedural texture in my shader tree is this possible, must I create a custom shader of the procedural texture and apply to the Texture bake set attributes > custom shader ?
hello i got a pretty complex brick shader going in UDK, and am trying to figure out what is more expensive right now, adding a whole new greyscale texture to use as a heightmap for my vertex paint and bump offset or taking my mask texture which i used to mask my grout, and 2 different set of bricks for adding variation too…
I'm using a few techniques to create a good looking terrain in the UDK game engine and i would like to hear some insights on my workflow based on your experience, guys. :) My process is: * Creating the terrain in World Machine and exporting it's height and splat maps * Assigning different diffuse and normal textures for…
First time post for me. I need some help. I'm doing this thatched cottage scene with a few props and I can't shake this lighting issue I've been having on my thatch roof texture. This is what it looks like through 3ds max viewport: This is what it looks like rendered with only default viewport lights, no exposure control,…
Hello everyone, I'm new here. I have a few questions. I taught myself how to model and rig, but I'm stuck learning how to texture. I am trying to get 2D texture of an eye on top of my 3D model like in this video: https://www.youtube.com/watch?v=WSLyA7eQWOU However, the video only shows how to animate the eye, and not how…
I wanted to bring this up as a discussion because I heard of this method a while back I can't remember where it was mentioned, but they called them "loaded textures", but this doesn't seem to be a popular method of handling greyscale textures. Why not take 3 grey textures and put them into the RGB channels of a color map,…