hello i got a pretty complex brick shader going in UDK, and am trying to figure out what is more expensive right now, adding a whole new greyscale texture to use as a heightmap for my vertex paint and bump offset or taking my mask texture which i used to mask my grout, and 2 different set of bricks for adding variation too them.
i figured out a way too add my 3 channel mask texture up into something that can be used as a heightmap by both the bump offset and my texture blending.
but am not sure if that is more expensive than just adding a other texture or putting the heightmap in the alpha of my mask.
an other upside of this is being able to tweak the heightmap intensity to some extent.
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