Hello everyone, I'm new here. I have a few questions. I taught myself how to model and rig, but I'm stuck learning how to texture.
I am trying to get 2D texture of an eye on top of my 3D model like in this video:
https://www.youtube.com/watch?v=WSLyA7eQWOUHowever, the video only shows how to animate the eye, and not how to place it on the 3D model and what he used to make that mesh. Does anyone know how to do this, or any other suggestions on how to get 2D eyes on my model? I don't want to texture the eye as apart of the entire texture map for the body. I want to place it on top of the body. Also, how do you keep the mesh on the face from moving or clipping into the face or floating to far away from it?
I tried to find more videos about 2D eyes and placing 2D textures ontop of 3D models with seperate meshes but all I can find are how to make 3D eyes!
Replies
1. Copy the face geometry and scale it along the vertex normals. Delete all the faces except where your eye texture will go. UV your eye texture onto the copy. Use a transparency map to clip the edges.
2. UV the eyes onto the face model using another UV channel. Use a multi-layered material to combine the face material with the eye material.
When i worked on something like this I just created a few floating eye geometry shells. Then used a similar Set Driven Key method to adjust the scale down to 0.01.
I haven't watched the video, but all three methods as described in this thread DO work in both game engines.
The method I described I used here (while not eyes, each body part was an alpha'd image):