Hello there, I've been working on this mod for ages now and finally the time has come for the first release! For those of you unfamiliar with the mod I released this video way back as a proof of concept: http://www.vimeo.com/4703731 After that Pior got in touch and he designed an awesome character for the map (a variation…
Anyone see this trailer yet? Looks freaking awesome :) http://www.gametrailers.com/player/40745.html actually this trailer is cooler http://www.gametrailers.com/player/47035.html
Hello! I have decided to join in, might be a bit late, but this "beast" challenge is an great oportunity to evolve my skills. Forgive me the bad grammar (english is not my native language) The story: After some toxic waste pollution the little nature loving forest tribe got completely eliminated...only one of them luckily…
**It seems like the problem was the project created a 8bit file and the export was set to 16bit. No error message and the export says it was successful with the process below. Hello, I have been trying to export .tga files for UE4 with no luck. Every time I export Quixel stops at 30% and opens Photoshop save as in the…
Hi guys, I was wondering if I could get some advice on graphics cards. My poor old GTX 470 just gave up on me! I need to run high settings on unreal 4, world machine, substance,3dmax etc... I don't use it so much for gaming. I would like to stick to an Nvidia card. I was about to go for the GTX970 for the great performance…
Hey all, Just wanted to show u guys some new stuff I have been working on for my portfolio. I am trying to get some decent enviro/prop stuff done like u all suggested. I have been working on this inflatable boat for a little while now. I am still working on the textures and I haven't done anything to the spec map yet. I…
Nothing too exciting, but I thought I'd get on with something I've always avoided: making a model of a gun. I decided to keep the tri count below 5000, it's at 4740 right now and using a SPEC, DIFF and NRM all at 1024x1024. The aim texture-wise is to create everything by hand and maybe use self sourced photography (for the…
Hi! Would just like to post some of the art from our student game project for the Sony Playstation Portable, War of Sonria, which was released this week. Initially we only developed it for the PSP, but since we got the opportunity to release it as a Playstation Mini, it is also available for the PS Vita and PS3. If you…
Hi all, I recently completed this sci-fi environment with the intention of using Quixel Suite 2 as extensively as possible. After posting it on the Quixel Tools Group on Facebook I was contacted by Eric Ramberg from Quixel who asked if I would be interested in posting a breakdown of it, so here we are. I'm not sure how…
My entry for Sketchfab Star Wars contest. :p Sorry, but I cannot embed sketchfab model. Following the link to the page: https://sketchfab.com/models/dffde327720f4f4e867713a73a614aa6 Here's how I went to the Dark Side! >:) https://forum.sketchfab.com/t/star-wars-contest-death-star-trench-roller-coaster-finished/4798