Hello Polycount, My first UT map! Decided to challenge myself and create a playable map with my own level design and art. huge fan of UT, Quake, and FPS in general and just get knowledge in the new field for me would be a great plus for sure. Let's start! First of all, I want to say HUGE THANKS to all Level Designers who…
POSITION FILLED - Thank you to all who applied! Midair is an extremely fast paced first-person shooter for the PC inspired by games like Tribes and Legions. The game features high-flying freedom of movement, physics-based weaponry, and player choice. Fans of FPS-Z games will feel right at home, while players new to the…
3D Animator – Scotland About Skymoons Skymoons Interactive Entertainment are an immensely successful mobile game company based in Chengdu, China, who have recently begun their expansion into western markets via the opening of Skymoons Edinburgh, an ambitious new studio in the capital of Scotland. Skymoons Edinburgh are…
CBS
Digital is seeking an Unreal developer-artist to expand their visual effects
team and virtual reality group. Join our team of artists to bring to life some
of the most incredible experiences VR can offer. You'll be joining a very
friendly and talented team and you must be willing to tackle some very
innovative and…
Hi there, I'm pretty new to your forum :) I've been invited here by friendly artist (creator of Crysis 3 game environment). He told me that I can always search for any kind of help in here! So here I come. It's my hobby to model things in 3D (I'm using Cinema 4D because Blender seems a little... complicated to me), but I'm…
This. Took way too long. https://www.youtube.com/watch?v=ECsZjCyK868 Just a few inches more and he -could- very well appear as a modded challenger in Unreal Tournament. And that's why it took too long. I did LODs, Hairworks, Apex, Advanced rigging (like 3 times because of filecorruption) And the tech I needed not actually…
Bi-Monthly Game Art Workshop - Workshop #1 Alright guys, since this is the first workshop we're going to keep this one simple, we've got some cool ideas for some more indepth stuff later down the line, but we've got to see how this works out first. Start date: Monday June 8th End date: Monday June 22nd We'll keep this one…
Eidos Montreal is currently looking for 2 Technical Artists (on 2 different projects). This is a full-time, permanent position located at our Montreal Studio. Responsibilities: * Develop new techniques and processes to solve visual effect production challenges; * Innovate and solve artistic technical issues for tool…
Never really started a thread here myself, long time lurker getting over the fear of showing work. Im working on an indie project and in my free "im bored and don't feel like working on more constructive things" mode I started a new character to sort of casually create. Im relatively new to 3d and Ive never tried anything…
Hello! Brief: I am freelance 3D artist focused mainly on mobile games. I want to expand my skills towards AAA-ish level design and then start shhoting for a position of a Level Designer. Goal: invent, design and create playable level for single player game. Goal of this thread: me learning new stuff. I'd appreciate any…