Eidos Montreal is currently looking for 2 Technical Artists (on 2 different projects). This is a full-time, permanent position located at our Montreal Studio.
Responsibilities:
Develop new techniques and processes to solve visual effect production challenges;
Innovate and solve artistic technical issues for tool development used in game production, in order to improve work processes;
Work efficiently with programming staff while representing the art;
Research an innovative visual and technical point of view in dealing with process and pipeline creation;
Document processes and procedures thoroughly;
Push and/or define hardware and art limitations for the project;
Work closely with the technical director, debug and evaluate new tools;
Interact and communicate effectively with management on both a project and studio level.
Experience and Skills:
3 to 5 years experience as a real time 3D Artist (Level Artist, Model Artist, Texturer,Assistant Art Technical Director)
Support and troubleshoot in the gaming development for : 3DS Max (Max Script); Engine (Unreal) & Game GUI (Engine GUI)
Strong knowledge of positions related to game production
Working knowledge of hardware platform limitations
Knowledge of design softwares in 2D and 3D
Knowledge of a database system (ex : Perforce, VSS, Alienbrain)
Knowledge of a Script language
Strong sense of responsibility
Ability to clearly communicate ideas
Thrive on achieving superior results
Team Player
Ability to work under pressure and to respect deadlines