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Eidos Montreal - Technical Artist

Eidos Montreal is currently looking for 2 Technical Artists (on 2 different projects). This is a full-time, permanent position located at our Montreal Studio.


Responsibilities:


  • Develop new techniques and processes to solve visual effect production challenges;
  • Innovate and solve artistic technical issues for tool development used in game production, in order to improve work processes;
  • Work efficiently with programming staff while representing the art;
  • Research an innovative visual and technical point of view in dealing with process and pipeline creation;
  • Document processes and procedures thoroughly;
  • Push and/or define hardware and art limitations for the project;
  • Work closely with the technical director, debug and evaluate new tools;
  • Interact and communicate effectively with management on both a project and studio level.
Experience and Skills:
  • 3 to 5 years experience as a real time 3D Artist (Level Artist, Model Artist, Texturer, Assistant Art Technical Director)
  • Support and troubleshoot in the gaming development for : 3DS Max (Max Script); Engine (Unreal) & Game GUI (Engine GUI)
  • Strong knowledge of positions related to game production
  • Working knowledge of hardware platform limitations
  • Knowledge of design softwares in 2D and 3D
  • Knowledge of a database system (ex : Perforce, VSS, Alienbrain)
  • Knowledge of a Script language
  • Strong sense of responsibility
  • Ability to clearly communicate ideas
  • Thrive on achieving superior results
  • Team Player
  • Ability to work under pressure and to respect deadlines

Send your resume and portfolio directly to:
frederic-antoine.marcoux@eidosmontreal.com


Linkedin:
http://ca.linkedin.com/in/fredmarcoux

Twitter:
@famarcoux
@HReidosmontreal
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