Hey @RedRogueXIII Thanks for the links, they're very helpful. This is all I need, you've helped me a lot my friend. I've already exhausted all the options on the links you've provided me with in my previous thread. Ok, ok, enough with the question dogging. My "hundred gun model project" is not going to well I'm nearly…
You're not getting any depth on your normal map on the pillar in the train station. All of your edges are sharp, so even though you have tiles popping out and in, it isn't showing in the final result. Also, tiles like those wouldn't be popping out and in; they'd be lying flat against the surface. The dirt on that pillar…
i think you have a solid portfolio, you can translate concept to 3d executed well. looks like you have a inclination towards a WoW/wildstar/borderlands style. the characters although solid and well-executed in my opinion can be presented better. texture sheets wireframes, different lighting conditions, etc. show off them…
Of course ! I am referring to the inherent limitations of anime, which forces production studios to adopt very simplified/stylized representations of surface qualities in order to maintain them across hundreds of painted cels. Shadow terminators are sharp, highlights fully omitted on matte surfaces, and so on. It allows…
I DID punch words into google, and received small, undefined, bumpy schoulders. The best thing I found during my research was this: Yet this is for a static sculpt and not quite suitable for game art. Nor it gives insight of the modelling proces. And I don't want to follow one tutorial. I was hoping to get insightfull…
UPDATE: I will try to cut down on YouTube videos while I work, just music. UPDATE 2 Here's what my third hand looks like: https://imgur.com/gallery/hand-upgrade-R54gJUk It's not done yet but this is where I am with my first VRChat avatar. Here's a few screenshots: https://imgur.com/gallery/succubus-Tl1QKzk (contains…
In case you folks are so obsessed by Polycount that you never look anywhere else, we've brought some cool stuff from other CG communities direct to you! * ZBrush monster goodness * A happy bather! * Mermaid and breakdown Find out more after the jump! ZBrushCentral So, first up, I found this really nice sculpt over on…
Hi! For two years I've been working on a level design tool for Unity that allows you to design levels in Unity using boolean operations. It uses an unique algorithm that I've been developed over the years that, unlike other implementations, makes it possible to perform these boolean operations in real-time! Even after…
Hello everyone, first thread here for me! I'd like to share this model I've made while following Katon Callaway's CGSociety course High-End Fantasy Game Art Creation. It's been a great learning experience for me, since I'd never really used ZBrush properly before. This is the Behance link for the project:…
If you're going for environment art, I'd suggest cutting the bottom half of your folio out. None of those categories would help land you a job and it's not your strongest work (though I do like that board game!). The thumbnails are a decent size and the fullsize images aren't too small. I think your wireframe presentation…