Autodesk has released a video focused on Epic's use of Autodesk's tools in the development of Gears of War 3. Check out this video for some valuable insight on how Autodesk's tools were used by the talented artists at Epic. It's also a great chance for rousing game of "Spot the Polycounter". EDIT: This post has been…
hi guys, a small question: in max 9, always when i assign my orthographic images to a plane, the image gets really pixelerated and unsharp, even though the actual image assigned to the plane is pretty big and sharp... any idea's how this can happen and what to do about it? thanks!
I'm just finishing this project off and thought I would post here for some feeback and crit. I'm a 2nd year student on a design for games course in Plymouth UK. This is the first time I have tried to bake high to low poly detail and it's been a hell of a learning curve :) The high poly uses Vray to render (there is also a…
hi there i´m serching for some kind of info about the limitations of game-textures.. why do they have to be the power of 2 pixelwise (or why and when not)? and how the memory management is handelt (big Textures need big Vid-card-memory) And it doesn´t help me if your telling me why.. :p i need some kind of scientific…
Orginally Brice made that BRDF shader for Maya as seen in http://boards.polycount.net/showflat.php?Cat=0&Number=238350 and http://www.mentalwarp.com/~brice/shader.php after making the max port initially, I broke away from his codebase quite a bit, to make it easier to add/change things, and of course stuff that is more…
Some of you might not know, but I run a little indie studio called Pixelante; we were even in the PAX10 (prime) last year with Fowl Space. Well now I'm organizing a new charity fundraiser for Child's Play and the Japanese Earthquake & Tsunami Relief Fund, called the Facepalm Gaming Marathon. We're going to be streaming…
http://pixelscholar.com/wp-content/uploads/2011/08/malehead_progress03.jpg Hi Polycount. I'm working on a new character model for my portfolio. I humbly submit my first attempt at a likeness. Any and all feedback is appreciated.
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
Pixelante is finally getting ready to release our PC/Mac/Linux indie game Fowl Space. To celebrate we're holding a mini-contest to see if your sense of humour is quite fowl enough to handle playing it. It's really easy to enter, you just caption one of four memegenerator images and post it in the comments or forum.…
I'm wanting to get started with zbrush, and looking for a mac commercial lic at a good price, is anyone looking to sell? I've heard that Pixelogic stopped transfers, but according to this link it's just a 50 dollar fee. https://support.pixologic.com/index.php?_m=knowledgebase&_a=printable&kbarticleid=66 please email me at…