I'm not sure how many of ya are active XBLA players but some of you might have heard of Screwjumper!, which got released a few weeks ago now. It's my second shipped title now for XBLA, and while it got exceptionally poor reviews (especially in visuals and controls) I gained a metric fuckton of knowledge from it. Instead of…
Hello, I am currently a student at Plymouth college of art studying the design for games course. It's awful, terrible and misleading. After a very brief introduction project using 3dsmax all actual teaching seems to have stopped. Now in my second year, and after having done some research into job roles ect, I know that 3d…
just got back from the vancouver night of the tour. mainly showing workflow between xsi and zbrush, along with a zbrush demo by one of the pixelogic guys and then a demonstration of softimage face robot. first some tid bits concerning version 2.5 of zbrush. - masks working in projection master - up to about 20 million…
for an upcoming job i'm trying to determine if it's worth it to aquire a new graphics card for my (rather old, athlon-xp-based) sidekick system or if it's less hassle overall to get a complete machine on loan for the duration of the job. what i need is decent pixelshader 3.0 preview ability. there's no way in hell i'd…
We're developing a pro-wrestling prototype and we're in need of a low-poly character with the proportions like the characters from WWF No Mercy. Stylistically they would look the same as well. Because we're just prototyping we're looking for the best deal possible. If you'd like to update the models that is fine but more…
What Are You Working On? alec2002 AlecMoody Antone_m Bill Lumbergh BradMyers82 Bruno Afonseca CeriseAsCherry charlyxxx Curlscurly CynicalPlant depuiseau DerRazputin doses222 Drop70 DsculptStudio dtschultz EricElwell Eric Huang Erik Rading Framedworld gfelton Harford IgorIgor jamesonart JasonWrong Jean-Pascal josh_lynch…
I'm suppose to be practicing with speed modeling right now but my brain just found a way to slack off! Some of these tutorials, sites and Maya's documentation are where I learned the most. Link some of your best findings if you will, priced or free. Pixelbahn A few more Tutorials on his Channel [ame="…
What Are You Working On? aesir alec2002 apllana blackcloud34 bob3636 bounchfx BradMyers82 model brenly Curlscurly danipanteez DaveHansan fabian3224 FelipeChaves Framedworld Gisahdo Hiddeo model Hito Jakub JohnnyRaptor jose.fuentes josh_lynch K-PAX Kazperstan Kiyamlol Korann Kyle KR lotet Makkon Marco Splash Mathew O…
Hi, I'm looking for proper fbx import settings in UE4. Binormals and tangents should be calculated in the pixelshader, not in the vertexshader. So what does "Import Normals" in the fbx import dialog imply? You import only the "Normals", means "smoothing groups" (hard/soft edges), or does it also mean to import "binormals…
Hello, I need a tool to reduce polygons in my models, in format 3DS or X. It should be free if possible, I don't have 3DS Max. I already Googles and found Pixel3D, it seems to do the job but I cannot save in shareware version. Any other suggestions? I just need to reduce vertices and or polygons in two 3DS/X models...…