Hi,
I'm looking for proper fbx import settings in UE4. Binormals and tangents should be calculated in the pixelshader, not in the vertexshader.
So what does "Import Normals" in the fbx import dialog imply?
You import only the "Normals", means "smoothing groups" (hard/soft edges), or does it also mean to import "binormals and tangents" ?
Thx
Replies
My (baking) FBX settings from max are: "smoothing groups" and "triangulate".
So it seems "import normals" is only for the smoothing groups.
Thx