Hello,
I am currently a student at Plymouth college of art studying the design for games course. It's awful, terrible and misleading. After a very brief introduction project using 3dsmax all actual teaching seems to have stopped. Now in my second year, and after having done some research into job roles ect, I know that 3d modelling is what I want to learn and pursue. Unfortunately any questions I have about use of the software or best practice is answered with a shrug and advice to 'google it'. This comes as a slap in the face after frequently being a top scoring student in my class. I now realise that the marks mean nothing as the standards are so low. So... I'm halfway through the first term of the 2nd year and I know I have focus to improve
Currently my work is not very strong and I am spending all of my spare time working through tutorials I have bought from 3dtotal.com
I would really appreciate any advice,feedback or knowlage anyone here can offer so I can start making amends to my skills
My work can be found at
http://pixeldependence.blogspot.com/
the latest model i'm working on:
Replies
Bad thing was, that I got stuck on the part where you have to do the ears, just because of having no clue what so ever about what I did there... Well and now many years later I'm sitting here and think about cramping that old dusty tutorial out of my long forgotten external hard drive to give it a shot again. This time with more knowledge and legal tools!
Looking forward to see this growing and I hope you won't throw it away like I did as the foolish kid, I was.
Have you got a preference on which area you wish to specialise in? Your current portfolio seems to be a mix of environment, weapons, and character. Its good to try out different things when you start, but also think about where you want to end up.
I'm interested in characters but know that I would have to brush up on my anatomy alot before producing anything that great. thanks for the replys, I'm going to keep posting up work and see how things go.