Is it impossible to get okayish shoulder deformation with hard weights (one bone per vertex) with a low poly mesh? Characters are around 500 tris. Segmented bones, vertex morphing and excess amounts of bones can't be used as it's for mobile device with tens of characters. My problem is the motion where arm is raised above…
Is there a way to change the order/numbering of splines within an Editable Spline object in Max to get them to work properly with the CrossSection modifier after attaching other Editable Spline objects? What I'm trying to do is connect several sets of ES objects that were made with the Advanced Painter toothpaste script.…
Hi everyone, I've been developing this scene for a 2 to 3 weeks or so now, the main features are predominantly based on Cannon Street underground tube station, although I've added a few of my own features. I've modelled it, baked the base normals and Ambient Occlusion, and exported it all into UDK where it's starting to…
Like the concept. Texture is definitely improving but I would say push the contrast more. Also your shadows are very monotone and need to have color worked in. Also you need to push more gradients and local highlights with this (things at the bottom will have a less bright highlight, etc than the top near the light). The…
Wow really nice work man :)! Looking really sweet! I have some crits for you though. I think you should spend more polys on the tubes, or maybe add a little bit more overall. Mainly because it's a closed off interior environment, why worry about polycount for things like tubes? xD Another thing would be that without the…
Well, overall this topic is really quite complicated ... mostly because there is just so much partial (and sometimes straight up incorrect) information out there. Now in your particular case here the Maya shading (according to the default Maya shading calculation, which is *not* standard compared to other apps, as Maya…
Feedback - something like digital gloves between the fight night wording before repetition might've helped, it looks cluttered to me if nothing is added. i do not like the texturing on the serving bars top/bottom, idk what could be done, it could be the repetition, but the textures themself doesn't draw me to the bar. if i…
Brazen bull A Torture and Execution device as a means of executing criminals. The head of the bull was designed with a complex system of tubes and stops so that the prisoner's screams were converted into sounds like the bellowing of an infuriated bull. This is the breathing pipe, you can imagine what the exhale must have…
lol, if i showd you the textures youd laugh at me. they very simple. mostly everything was planar mapped. except tubes and cylinders of course. material consisted of a diffuse, spec and bump. i put a few pieces of geo on the same unwrap to keep the number of maps lower. but yea, since everything is rather flat, i used…
This looks great! I love the depth and details, it's pretty creepy! The fire in the barrel really adds a sense of presence to the scene, and the dripping water everywhere is a nice (and eerie) contrast. Only two things which I think could use a bit of improvement: the first being the flickering lights. It's a great idea,…