Hi all. I dont suppose anyone has any thoughts on creating nice sky environments do they? I'm not talking about "how to make a nice skybox". I mean as in environments in a game where they are primarily set in the sky. I'm thinking something like this concept from Gabriel Villatte from the series "skyland". Essentially a…
Hey guys, Recently completed this environment. I had roughly 30 days while in college. This is my first real go at a stylized environment except for a small project earlier in the year. Thought I'd share my results: Video: [ame=" https://www.youtube.com/watch?v=ex6Wb8Xo8y4"][HD] Depths - Starcraft Inspired - UDK…
I'm modelling a modular environment for one of my assignments at uni :) The concept is an abandoned apartment overlooking a city, with the main focal point being the interior of the building. Here are some screenshots of my interior environment so far, but without the normal maps or any kind of rendering. The normals are…
Hey everyone! Welcome to the 85th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
We are currently looking for a full time Environment Artist. Cryptic Studios sets a new standard for Massively Multiplayer Online role playing games. We strive to give our fans new experiences that knock their socks off. Located in Northern California in Los Gatos, we create the fun, focused and casual atmosphere of a…
Hey Polycounters, I'm looking for an experienced environment artist or two to collaborate on a Unity game prototype I'm developing. We are currently unfunded, so portfolio fodder & potential post compensation is what I can offer at this stage. I've attached a piece of concept art to show the type of environment we're…
Our client is currently looking for a highly experienced, professional Senior Environment Artist for its development studio. The primary job responsibility is to create highly original game world art. The ideal candidate is able to establish good development practices and assist the lead in evolving our editing tools. The…
“Mountain Station: Journey Through the Peaks” is a cinematic environment inspired by remote high-altitude transit hubs. Built with a focus on realistic lighting, atmospheric depth, and detailed world-building, this scene captures the quiet mood of a mountain station surrounded by mist, cliffs, and cold air. The project was…
Hi Guys, Wanted to get an opinion on what you guys think of my environment (WIP). this is for one of my modules in University and we were told to do something we haven't done before, me being striving to be a character artist chose to do environments. The concept was taken off Maple story and is based off a map called…
As an environment artist on Blizzards next groundbreaking game, youll inject character into environments by creating art that brings them to life in a way that is both detail oriented and consistent with the handcrafted art styles that our games are known for. Knowledge of Blizzards unique shape language and liberal use…