Hey guys,
Recently completed this environment. I had roughly 30 days while in college.
This is my first real go at a stylized environment except for a small project earlier in the year.
Thought I'd share my results:
Video:
[ame="
http://www.youtube.com/watch?v=ex6Wb8Xo8y4"][HD] Depths - Starcraft Inspired - UDK Environment - YouTube[/ame]
And shots:
Let me know what you think! Happy to hear crits and suggestions.
Replies
Just look at the differences between the shapes in yours and in the actual game of starcraft.
The protoss building is too thin in places as well. And the zerg thing is too blobby and lacks defined shapes.
As for the Zerg structures, I intentionally tried to explore new territory to bring something new to the table and tried to push this whole slimy pulsating feel to it as well as being an excuse to try out new tech with tessellation.