Hi all.
I dont suppose anyone has any thoughts on creating nice sky environments do they?
I'm not talking about "how to make a nice skybox". I mean as in environments in a game where they are primarily set in the sky.
I'm thinking something like this concept from
Gabriel Villatte from the series "skyland". Essentially a game set in the sky. How would you create the environment for it? What elements would you use and how would it be composited?
![681604180.jpg](http://www.designflavr.com/images/gallery/681604180.jpg)
Replies
there it is : paths of hate
http://vimeo.com/27716580
at 17min
Thanks,
Yeah, that is pretty much how most games do it. The use of 3dsmax and vray is kind of funky though.
I was thinking of something akin to this:
http://vimeo.com/6357535
But clouds are only a part of it really. I guess the bigger issue is things like atmospheric scattering and crepuscular rays and the like.