The folks at Allegorithmic are ready to start announcing the Top 10 winners of the THRONE ROOM contest they held here at Polycount. It was a massive, massive contest that saw 500 threads get made and 111 entries submitted. For an environment art contest that is huge! Congratulations to all those who participated and…
Congratulations to the winners of the 2016 XMD Challenge. I hope everyone had an awesome time! It was a long one, and we had so many awesome entries. As for honorable mentions, they are all worth mentioning! Thank you to everyone that participated in the contest, even those that did not finish. We had a blast setting this…
Quixel, Moddler, Polycount and Torn Banner are proud to announce the winners of the Arms and Armor Steam Workshop competition. The goals of the contest were to create original items for Chivalry: Medieval Warfare. Each winner will have their items placed in the Chivalry: Medieval Warfare store and will receive royalty…
Me and a friend are designing a character with Dota/LoL in mind, with me doing the concepting and him eventually doing the modeling. Shes a warrior/tank type character but I want her to maintain a sense of elegance and sleakness while being coupled with a totally over the top fuck off shield. I will eventually end up with…
As I´m finally doing Lulu insted of Warwick, and I don´t know how to change the thread´s title, I decided to make a new one xDD This is what I´ve donde at the momment. What do you guys think about it? Some corrections? :3 Thank you!
Hello everyone, i am trying my best to become a environment artist. Just finished modular environment in unreal engine. I would like to share result and some progress with you. That was my first attempt to make a modular environment. I screw up many times but still managed to finish it. Reference gathering: I used both…
The Big V has announced the winners in the CS:GO contest! You can find all their details at the official blog here. Then you'll turn around and come back here to the winner's forum to see all the details. We've frozen their threads so you can see the process they went through on each. A self guided tutorial of sorts. :)…
Hey Guys! So I decided to develop a piece that I had begun but not completed during my time at university and develop a surrounding environment for the completed house model. The blockout is coming along piece by piece. I know it's not much to go off right now but I'm planning to update all my threads on a regular basis to…
Hey polycounters, Here is some headway on a concept I painted a few weeks ago. I'm almost done with some fences to go around it. The windmill and silo will be the next two props tackled. I don't know if I want to add icicles or not, and if I do, then I'm either going to do some sculpts with geo and a nice shader or use a…
Latest Hi! I'm working on a fantasy themed base defence game with a friend. I'm looking for some critique. At this point I'm just making assets - I haven't really started thinking about scene composition or anything. This will most likely be the camera angle in game. I would especially like to hear from you hand painters,…