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Hi! I'm working on a fantasy themed base defence game with a friend. I'm looking for some critique. At this point I'm just making assets - I haven't really started thinking about scene composition or anything.
This will most likely be the camera angle in game. I would especially like to hear from you hand painters, as my textures need a lot of work. I can upload full resolution if you'd like.
Thanks!
a bonus preview of our lead animator's work
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I need to keep the houses 1 story so the towers can shoot over them. I think I'll add a dormer onto the long building and one of the taller square buildings to break up the roof shapes - any other ideas to make these things more unique? There will probably be 10-20 of these on screen.
I also made the tower taller and thicker, though I still don't think it's tall enough.
I also never posted my primary mood image!
Thanks!
Here's a small vegetation update (my favorite type of update!). I realized that the trees were not matching the other assets, so I made them less realistic (and hopefully more interesting). I also tried to make the snow on the leaves less blobby, as it looked ugly in Unity.
I also did a terrain in World Machine (haven't started with texturing it). It gets some weird shading from the standard SSAO script in Unity, so we'll have to find some solution for that.
I think my next step will be to redo most of my textures. I'm leaving my desktop behind for Christmas, so I'll resume work once I return to Washington.
Happy Holidays!
One thing that really could help you is to gather references of the style you want to achieve, and compare your texture work to that and you will see where you need to push you textures. Good luck