Welcome to the 2D Noob challenge! Apologies for this being one day late! This thread is for those of you who wish to improve your skills in concepting / 2D in general. This is a once every 2 weeks (ish) challenge on the first of each month and on the 16th of each month. On the beginning of each new challenge I will post…
I'm going to give this a little bit of shameless pimping, if I may :> Please tell me what you think. [ame=" https://www.youtube.com/watch?v=6FsS6fLxdoU&feature=channel_video_title"]2013 : Infected Wars - Alpha Gameplay Trailer - YouTube[/ame]
I don't see this as already having been posted, so I thought I'd share the link for any of you who have been living under a rock for the last few weeks :) . The Epic demos went up today. Mike Kime's and Mark Morgan's are pretty damn cool. Check them out!…
Eurogamer Expo 2013 talks http://www.eurogamerexpo.com/schedule Some good ones this year Each speaker will present new information on their project and there will be an opportunity to ask questions at the end of the session. For the first time ever all developer sessions will be streamed live on the Eurogamer YouTube…
I'm modeling a 2013 Mustang Boss 302, for school. Just wondering if anyone can give me any criticism or suggestions on how i'm doing. Thanks !!! :) 3D Model Wireframes UPDATE http://imageshack.us/a/img802/9503/83831383.jpg http://imageshack.us/a/img827/848/81308213.jpg
Thank you so much dude! totally worked. The reason I switched to 3DS Max 2013 is because of 2012 was really buggy for me.. many hotkeys did not work. Actually 2013 is allot more stable for what I am doing (modeling mostly).
Hi. So, I just installed 3ds max 2013 (used 2009 version before). Everything is perfect but there's a problem with how textures look in viewport. Here's the screenshot: I checked both "Match bitmaps as closely as possible" in settings. What am I doing wrong? :poly117:
Hey, i got a little problem with the proxy creation in 3ds max 2013. The material editor is easier in 3ds max 2012, but i got a custom rock model and need some help on how you create it. Anyone knows how to create a proxy for this type of model: Thanks
hello i was watching a maya 2013 tutorial then i came up with this problem: when i select a vertex from Right View the vertex's behind it doesnt get selected so i wanted to ask how to make it like that? i know its a ridiculous question but its bothering for me for not being able to do like that. thx and sry.