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2013 Mustang Boss 302 - WIP

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TylerGreen polycounter lvl 5
I'm modeling a 2013 Mustang Boss 302, for school. Just wondering if anyone can give me any criticism or suggestions on how i'm doing. Thanks !!! :)



3D Model
mustang1m.jpg


Wireframes
mustang2u.jpg

UPDATE

http://imageshack.us/a/img802/9503/83831383.jpg

http://imageshack.us/a/img827/848/81308213.jpg

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  • This_Is_Icarus
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    This_Is_Icarus polycounter lvl 4
    looks really good i would suggest trying to make the updated textures show the material eg metallic or carbon fiber where as at the moment it looks all the same just different colours but nice molding
  • s6
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    s6 polycounter lvl 10
    Give that baby some phatter wheels man!

    I'm the last person to ask how to model cars if your going for stock accuracy. I'd wide body it, slam it 2 inches from the ground, dump the headers right out the front fenders, and have a blocker peaking trough a giant scoop in the hood.

    That said. I think yours could use wider wheels, or move them out towards the edge of the body rather. And work on the rear quarter area. Its appearing fairly strange at the moment.

    Note where the tires are in these images. and the overall stance of it.
    Ford-Mustang_Boss_302_2013_800x600_wallpaper_02.jpg




    Some more good ref here:

    http://www.netcarshow.com/ford/2013-mustang_boss_302/
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