Yeah, that Activision article was an illuminating read and whether use of scanned data will impact to any significant affect upon jobs per se, is in my opinion yet to be quantified or envisioned for that matter.Though indeed very cool too wander around a hyper real environment as a player but if gameplay isn't of the same…
War For Orion is a Science Fiction Space Action / 3rd Person Shooter game currently in development using Unreal Engine 4. The gameplay revolves around an interstellar war between two human factions, the Alliance and the Apostasy. In actual gameplay terms this translates into a map based online Player vs Player (PvP)…
We are proud to finally get to say this: Welcome to the Polycount Update! It's been a long time coming and its finally here. Click on through to find out more about the update! The two biggest questions you're likely asking yourself is 'Why did you update Polycount?' and 'Why did it take so long!?' Both are very good…
Hey guys, long time no see. Last night I wrote up a small article on helping budding artists jump-start their careers based on my experience. I thought some of you might like to read it. Direct link here: Marketing for Artists And reposted below: Marketing for Artists I find myself in a lot of conversations with budding…
You need to use a different tool. If you use the Line tool (it's right next to the Freehand Brush tool on the toolbar), it draws lines using the Brush Preset that is selected, with dynamics and all, as if you were drawing by hand. You can hold SHIFT to snap the line to angles, and you can control the pressure of different…
@Malcolm The edge mapping is good, for mapping tubes and stuff, has an option to unitize those UVs. Normalizing with certain values of U and V. UV Snap alignment, you can overlay a bunch of slightly different meshes and have the UVs snap to a target shell so that are all overlaid properly. Select interior UVs, or select…
Polyline Pro is an easy to use yet powerful and intuitive tool which provides a clear and efficient user interface to create splines precisely with measurements and angles in a manner similar to AutoCAD. The main purpose of Polyline Pro is to bring the spline drawing in 3dsMax at a higher level. With Polyline Pro you can:…
Hi, I am newish to Zbrush. I have modeled something and am polypainting some thin sketch lines to figure out where I want my shut lines. For some reason my lines are coming not smooth but rather dotted. On the same model previously they were coming out perfectly thin like pencil stroke on paper. I keep getting this issue…
You've definitely drifted a long way from your original idea, I don't really have a preferred one as they are both cool. While the original had a more utilitarian like look this looks something into fantasy. The architectural stuff you have here is a strange mix almost roman+industrial with those archways. Since they are…
Yeah Varg, I know that you deal with movie stuff, buts its quite a misunderstanding to think that Topogun and such apps do 'draw your topology with freehand strokes' stuff only. It's what impresses the layman audience, for sure, but it really isnt the core of the program. Check this out. http://vimeo.com/7002598 Sure its a…