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[ROYALTY] War For Orion - Sci Fi Space Shooter seeking additional Artists!

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War For Orion is a Science Fiction Space Action / 3rd Person Shooter game currently in development using Unreal Engine 4. The gameplay revolves around an interstellar war between two human factions, the Alliance and the Apostasy. In actual gameplay terms this translates into a map based online Player vs Player (PvP) multiplayer action game where players can fight as either Alliance or Apostasy space soldiers. The battle takes place from a 3rd person perspective as a space soldier, or piloting high performance fighter spaceships and other exciting vehicles. The aim of the game is to defeat the opposing faction in various game modes, deathmatch, domination, etc, using tactical team based play.

Our Team:

Russell Morahan (Thats me, DyotoOrion on these forums.) - Project Leader / Lead 3D Artist.
Aivis Ozols - 3D Artist / Level Designer.
Sharif York - 3D Artist.
Taylor Roti - 3D Artist.
Tony Winslade - Gameplay Programmer.
Julius Lange - Network Programmer.
Ahmad Fauzan - UI Programmer.
Peter O'Toole - Game Designer.
Bill Hitchmough - 2D Concept Artist.
Ariel Carpenter - 2D Concept Artist.
Fletcher Williams - Original Soundtrack
Anthony Davis - Web Developer.

We are a friendly Indie team working passionately towards our goal of an awesome space action game. I have been working full time as a freelance 3D artist for 3 years now, and our other team members all have experience working in other Indie game projects. We are a semi-professional team with big goals and big ambition to make an explosive impact on the Sci-Fi games genre. We are aiming to release War For Orion on Steam in Q4 2016, at which time we will be able to pay all our team members generously for their work. This is a Royalty based project.

We have various positions open on our team and hopefully all applicants should possess the following:
- A love of and strong passion for science fiction and space adventure in computer games, and in related media, films, TV and literature.
- Be excited and really passionate about making fantastic and fun games!
- Be a good team player, able to work cooperatively with others in a balanced and mature way. Be able to communicate ideas clearly and also listen to others.
- Be able to speak English and be able to join us on Skype for our weekly game development meetings. A Microphone is absolutely essential for most positions.
- Be able to contribute between 10-16 hours per week to the project.

Open Positions:

The War For Orion development team is currently seeking additional 3D  and 2D artists to assist us in the creation of high quality Science Fiction computer game models. We are looking for artists in every area of expertise and would be excited to hear what your talent can bring to the project.

All 3D artists should ideally possess the following:

+1 years experience making assets for computer games and with a strong passion for Sci Fi and Hard surface modelling. You will require an expert knowledge of your chosen 3D suite for example 3DSMax, Blender 3D, Maya, Modo, etc and tthe ability to texture your 3D models using programs such as Photoshop, Quixel Suite or Substance Painter / Designer or an equivalent high quality texture creation workflow. Every 3D artist must posses the ability to create high quality Low Poly models for use in game and excellent High Poly models from which to bake Normal maps for the Low Poly models. A solid understanding of Physically Based Rendering (PBR) and Materials set up in Unreal Engine 4 would be advantageous.

All 3D artist positions will require you to work in collaboration with the games Lead 3D Artist and the concept artists to develop awe-inspiring and excellent Sci Fi 3D models and designs.

The following positions are currently available:

3D Environment Artist.
For whom the main responsibilities would include modelling and texturing the following:
- Sci Fi Interior and Exterior environment - space stations, planetary bases, satelites, etc.
- Sci Fi Props. Computer terminals, Furniture, Display screens and other environment objects.
- Building custom collision geometry for your environment static meshes.

3D Character / Weapon Artist
For whom the main responsibilities would include modelling and texturing the following:
- Sci Fi Space Soldiers of the 35th century based on concept art from our teams concept artists.
- Sci Fi handheld weaponry and equipment to be wielded and worn by the Space Soldiers.
- An understranding of skeletal mesh deformation and the ability to skin your 3D characters would be highly advantageous.

3D Vehicle Artist
For whom the main responsibilities would include modelling and texturing the following:
- Spacecraft of the 35th century based on concept art from our teams concept artists.
- Sci Fi land based vehicles such as jeeps or tanks.
- An understanding of mechanical animation and bone placement for sockets would be advantageous.

We are also seeking additional 2D artists to develop concept art and user interface assets. All 2D artists should ideally possess the following:

Being a talented 2D artist / designer with a passion for and understanding of Science Fiction Art Design. You should be creative and able to generate your own original futuristic concept art and designs. An appreciation of industrial and mechanical design would be useful. +1 years experience using your chosen image editing software such as Photoshop, Gimp or an equivalent.

Work in collaboration with the teams 3D artists.

2D Concept Artist
For whom the main responsibilities would include producing awesome and original concepts of any or all of the following:
- Space Soldiers
- Spaceships.
- Sci-Fi Space Environments
- Space Stations.
- Sci Fi Weaponry.
- Sci Fi Props: Computer Terminals, Machines and Crates etc

User Interface Artist
For whom the main responsibilities would include:
- Creating excellent and exciting Sci-Fi User Interface assets / images for use in gameplay.
- Creating visually attractive and user friendly control panels and windows for the games interactive menu screens.
- An understanding of Unreal Motion Graphics would be advantageous and the ability to work in collaboration with our teams User interface Programmer.

Contact

If you are interested in joining our team to work with us on War For Orion and have the skills and talent to take on one of these positions then please contact me by email or Skype to arrange an informal interview, or feel free to respond to this forum thread with any questions or comments. Even if some of these positions have been filled, we are always looking to hear from talented game devs interested in working with us.

Email me at: interastral@gmail.com
Skype: dyotoorion5

Our Games Website can be found here:  http://www.warfororion.net/

And on Facebook: https://www.facebook.com/warfororion

I look forward to hearing from you!

Here is some media from the early development of War For Orion (we have much more going on behind the scenes):

[video=youtube;AVn8PuYvk0U]https://www.youtube.com/watch?v=AVn8PuYvk0U&feature=youtu.be[/video]

[video=youtube;NNH8jBtaMDQ]https://www.youtube.com/watch?v=NNH8jBtaMDQ&feature=youtu.be[/video]

[video=youtube;3JEyGaMtFQM]https://www.youtube.com/watch?v=3JEyGaMtFQM[/video]



Peace. :smile: 

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