As a long time 3D Coat user, I'd like to chime in. I think 3D Coat is amazing for low poly sculpting and blocking things in using voxels and then bringing your sculpt to a certain point, but then there is a gap where you might want to take a sculpt to a more polished state after retopology. Zbrush's ability to allow you…
Hi there, first time poster here. I started this project a few weeks ago. I created a (low poly) mesh in maya 10, exported it to Zbrush. Added details in Zbrush and created a normal map. Everything went fine untill I created the normal map with Zbrush. My question is: can Zbrush actually change the uv's of your model?…
Hello everyone! I’m working on an environment art project based on Venice, and I’d really appreciate any feedback or critiques. I don’t have much experience in ZBrush, so most of the work will be done in Maya. Thanks in advance for taking a look.
I know I'm digging up an old corpse of a thread here, but since the issue might still be relevant in modern times: The mesh not welding might apparently be linked to your geo being single sided (basically a plane object deformed) so if like me you just ran into the issue, just add some thickness to the damn thing since…
Hello, I'm making a trim sheet that I sculpted in Zbrush. However, I kept getting errors when I tried baking some maps in Substance Painter. The errors seemed to indicate that the mesh was too high-poly for my computer to handle, so I used the decimation master tool in Zbrush to get the poly count down. When I decimate my…
Hi guys, I recently acquired ZBrush 4, because the few persons I know who works in 3D design told me "Don't use Mudbox anymore, it's a cheap ZBrush, take ZBrush". One of them "lent" me his ZBrush so I could try it before spending money on it. It took me time to get used to the way we navigate into ZBrush but I got used to…
Hey guys im having a hard time hoping you can help me out. Im building an environment which is going in unreal. Im currently building an archway. I have a very basic mesh in max which i will import into zbrush detail then bring back into max. My question is, after watching the pillar dvd by eat3d what is the bext way to…