Hi there, first time poster here.
I started this project a few weeks ago. I created a (low poly) mesh in maya 10, exported it to Zbrush. Added details in Zbrush and created a normal map.
Everything went fine untill I created the normal map with Zbrush. My question is: can Zbrush actually change the uv's of your model? Because this is what happend to my normal map:
Because I am using Zbrush for the first time I may have created this problem. If I look at my model in Zbrush it kinda looks like I messed up the geometry pretty bad. Another question of mine is therefore:
Can you reset part of your geometry back to it's original state? For instance, I would reset the nose without resetting the rest of the body.
Here is the zbrush sculpt:
Here is another shot with the exported normal in Maya. Again you can clearly see the changed uv.
Thanks in advance.