Home Technical Talk

Zbrush UV problem

Hi there, first time poster here.

I started this project a few weeks ago. I created a (low poly) mesh in maya 10, exported it to Zbrush. Added details in Zbrush and created a normal map.

Everything went fine untill I created the normal map with Zbrush. My question is: can Zbrush actually change the uv's of your model? Because this is what happend to my normal map:

unled4tv.png

Because I am using Zbrush for the first time I may have created this problem. If I look at my model in Zbrush it kinda looks like I messed up the geometry pretty bad. Another question of mine is therefore:

Can you reset part of your geometry back to it's original state? For instance, I would reset the nose without resetting the rest of the body.

Here is the zbrush sculpt:

unled2ytt.png


Here is another shot with the exported normal in Maya. Again you can clearly see the changed uv.

unled3io.png


Thanks in advance.
Sign In or Register to comment.