Hi guys,
I recently acquired ZBrush 4, because the few persons I know who works in 3D design told me "Don't use Mudbox anymore, it's a cheap ZBrush, take ZBrush".
One of them "lent" me his ZBrush so I could try it before spending money on it.
It took me time to get used to the way we navigate into ZBrush but I got used to it and preferred it to Mudbox (Especially because of the ZSpheres feature).
So now I have my own ZBrush, recently bought, recently installed, but...
Yeah but my ZBrush seems to be "special" : it doesn't work AT ALL like the ZBrush I've been able to try.
It's the exact same version, bought at the exact same store, but it's completely different.
I can't even use the ZSpheres correctly, even when following the tutorials from Pixologic section ZClassroom...
I don't get it, and I don't really know how to explain that...
Did anybody has that "problem" before ?
Replies
When provided with enough info, Polycounters are almost always happy to help.
See what I did there...
your friend might have a custom v4 too,
and whoever said "Don't use Mudbox anymore, it's a cheap ZBrush, take ZBrush" is a retard, don't listen to him. (same goes if he told you the opposite - either way, it's just plain stupid.)
pior > I didn't try the demo, my friend lent me his laptop on which his ZBrush was installed and I had a week to "play" with it.
It was ZBrush 4. Not 3 or 3.5.
ScoobyDoofus + Bal > I'm sorry I didn't give enough informations, I don't really know how to explain it.
Unfortunately a screenshot can't really help and I don't think a video will be useful too (Except if in that video we see what I do with the mouse/keyboard AND what happens in ZBrush) because the "problem" is the way my version of ZBrush answers to what I do, compared to my friend's version.
The easiest thing I can explain is about the viewport :
When I'm clicking outside of the model in the canvas and slide my mouse straight to the right, on my friend's ZBrush the view rotates the same way around the model to the right when on my ZBrush the view rotates the same way but the model also rotates on itself in an uncontrollable direction.
(Kinda like when you are using the bottom view in 3DS Max and try to turn around the model like if you were on an upper-view, it acts awkwardly)
When I'm doing the same thing when holding the Shift key the view is supposed to change from Front to Left/Right/Top/Bottom/Back depending on in which direction you move the mouse, that's the way it works on my friend's ZBrush (And all other ZBrush when I watch video tutorials), on my ZBrush the view is not straight at all, by example, the front view (the default one so, as soon as I press Shift and click in the canvas) gets rotated in many different axes. The model is still almost in th center of th viewport, but if before doing Shift+click the model is like that : -
As soon as I press Shift and click in the canvas, I suddenly see that : /
I can't explain the problem with the ZSpheres at all though, I may have lost the habit to use them between when I gave back the laptop to my friend and bought my own ZBrush, plus the viewport acting awkwardly which doesn't help.
Is it better or you need more informations ?
(I'll give you my friend's answer about if his ZBrush is customized or not as soon as possible)
This may also fix the shift-clicking issue, if I'm reading and visualling the problem correctly. Just to be sure though, click first (hold), and hit/hold shift second.
+1!
i think cyrid might be onto the problem you are experiencing with navigation. make sure xyz is selected. turn off the floor option while in persp view. feels like blender navigation to me when i have floor enabled, and yes, it is awkward-ish. also make sure your tool is centered on the canvas by hitting "F".
cryrid > Thanks for this info.
I know I have "rotate on all axis" toggled on, but I'm not sure about the local thing.
I'll check as soon as I can (Probably in about 2 hours).
I've not paid attention if I was clicking first or pressing shift first, does it change something if I press shift before clicking ? (I know that I have to pay attention for that, now)
Firebert > Well, I won't debate about if Mudbox is a cheap ZBrush, or the opposite, or both, or neither.
I'll try turning off the floor option too, then.
(I never liked the navigation in Blender =/)
Hitting F to center the tool on the canvas, noted.
maze > My friend said he only has the plugins that are in the Downloads section of pixologic.com, I checked and there isn't ZSwitcher, but I'll ask him to be sure.
Thanks for your answers.
I'll edit as soon as I've tried your ideas or post new answer if somebody answered before.
EDIT :
The problem is fixed.
Apparently the local thing was the source of all the problems, it was activated by default, and since I deactivated it, everything works perfectly, the camera answers correctly and I'm re-able to use the ZSpheres properly (Incredible how a simple problem with the point of view can prevent you using several tools you were able to use without any problem in normal conditions).
I still haven't found the floor option but apparently that's not the problem.
Thank you all for your help and sorry for having made you waste your time.
As long as the view controls comes back to normal when I switch the local off, I'm happy.