Greetings, Polycount! Yesterday I finished my first somewhat serious piece of software. It's a little script that converts this: into this: The resulting sprite sheets are ready for use in many game engines, such as FlashPunk, an amazing framework for Flash that we are using for our game. I was pretty tired of having to…
Hi we just launched a Kickstarter and I wanted to engage more with the community about our art style. Obviously I more specifically want feedback from other artists about defining our own style in this niche. Here is a sample To me, the characters also feel slightly detached from the scene itself but maybe that's just…
I'm having some issues with the normal maps Mudbox is giving me. I'm getting all kinds of seam problems and little blocks that are missing. Its not the search depth i don't think, since I've used the automatic recommendation in Mudbox, as well as increasing it further just to be sure. I've laid out my UV's with box-like…
I'm terribly sorry for posting an ignorant question such as this, but I really wanted the opinion of experienced modelers. I'm essentially creating a model of a human figure that is to be used purely for illustrative purposes. Meaning, I'm not using this model for games, or even for animation. I've sculpted this figure in…
Does it "go without saying" that an environment artist knows how to create and handle large terrain masses? Or is it just one of the specializations in the field and it would be clearly stated as a requirement in the job offer? I'm not interested at all in learning World Machine, terrain height maps, erosion processes and…
Hey there, First time posting on Polycount as I just recently picked up modeling. I really enjoyed using Zbrush and would love to learn more. Youtube is great for tutorials, but I was just curious if there is a better alternative for learning techniques and how to use the tools. Below is my first project in Zbrush. All…
Hey guys, I have a question for you. I am a studying environment artist and I have a slight bit of a problem. I could never draw like people around me, I feel I am good in the technical side of things with modelling in software as it gives me a sense of scale however I fear not being able to draw as nice as people around…
Hello polycounters~ I've been working on trying to build up a portfolio to present my work. I've been trying to achieve a style that works for my skillset. I am self taught in the free time I have to spare and have tinkered away as and when I can over the years to try and improve. My main focus has mostly been to create my…
Hi everyone, I’m currently working on a new project to refresh my portfolio and experiment with some new workflows in ZBrush. I am modeling this vintage hand drill in 3ds Max, using a variety of reference images to create a unique design. My plan is to bring the base into ZBrush to generate the high-poly version, so I’m…
Hello all, I'm rather new at maya, and after about an hour and a half of looking at topology reference for the human face, I'm still not sure how to get rid of tri's and n-gons. I read a couple of older threads, but none had any pictures of examples. I do learn much quicker if I have something visual to reference and look…