Hello , I have a problem with my mouse logitech anywhere mx . It works fine in most programs photoshop , zbrush etc ... but in max it started to behave strangely , especially on the left mouse button sensitivity . Its making work in max pretty hard as everytime I select something it usually looses the "grip" or "hold" even…
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Hello everyone. I started working on a new scene, my reference is this concept art that I spotted in one of the previous monthly noob challenge concept thread: From Wang Rui - http://www.wangrays.com/ I am only just starting... First quick blockout I am starting with the texture of the ground. I first made some of 12 tiles…
Hi guys, I'm attempting to uvwmap my models a little differently and its presenting some troubles. Just wandering how you guys would tackle a uvwmap like this. I'm struggling quite alot due to a few things like wrong anatomy (probably lol) and bad light sourcing. ( I didn't vertex bake prolly one of the many poor things…
Hi guys New model for a personnal / uni project I am working on. I did set the budget for the model around 3000 polygons. But at the moment I've called it quits at 1902. I'd like to add some more edge loops for deformation and general smoothing as well as incorporating some face animation features. Most of the texture is…
Hi guys, I'm starting to learn about Python and coding in Maya, and immediately, I have a first project to work along with this lesson. I am trying to replicate the same user interface as Modifier Panel in 3ds studio max. I got most of the stuff to work right, but the issue comes in where the Layout doesn't change…
So, im trying to dive face first into the world of sculpting and high poly and finding myself drowning haha Doing my best to sculpt and read through a book on Zbrush, but not being able to do what I want at this point is discouraging in of itself. With that being said, I'm trying to keep my game face on and know that I…
One of the objects I'm working on right now is a huge canvas sheet strung up in the desert as a sun shade (it's probably about a half-acre, triangular). The top corner is going to be up away from the player, but the lower edge will be close enough that I'd like to include some kind of depiction of stitching or finishing…
Hey everyone! I wanted to show off my love of foliage, and my progress on making this little forest scene. It is still WIP and I will continually be adding to the scene everyday. Any advice/feedback/crit is EXTREMELY WELCOME. I would love to make tutorials as well or give any advice to other foliage modelers. In fact I am…
Well I got it my problem sorted out. Here's the result in the engine. The edited normals really help the shading of the non-light-facing branch-planes. Here's an example of non-edited (left) vs. edited normals (right). And here's what the normals look like in 3ds Max. I rotated most of the normals to point out and up, but…