Hey everyone! I wanted to show off my love of foliage, and my progress on making this little forest scene. It is still WIP and I will continually be adding to the scene everyday. Any advice/feedback/crit is EXTREMELY WELCOME.
I would love to make tutorials as well or give any advice to other foliage modelers. In fact I am hoping this thread will bring me closer to people who share the same love of foliage as I do, because that would be badass. :poly142:
The scene is rendered inside UDK, and the foliage asset creation is done in 3ds MAX.
This is from a separate scene, but this was from one of my older foliage environments.
PLAN OF ATTACK!
WAY MORE GROUND BREAKUP:
- more ground textures
- needs SPECULAR VARIANCE
- HEIGHT VARIANCE
- rocks or cliffs to hide horizon
- smaller plants
Need to vertex paint trees and add ivy/clovers to them.