Hi all, I’m looking for someone who is good at retopology for human characters. I am creating a 3d animated project (not sure if this is the right place 😅) and, as I suck at it, I need someone who can do it so I can progress with the character modelling. If I could also get a few more character artists (at least 2) and at…
http://www.engadget.com/2010/08/11/laser-backpack-creates-instant-3d-maps-venkman-reminds-you-to-n/ I thought this was really interesting. Basically just the next step forward from what they are doing with Google Earth, but still, the potential with this technology is awesome.
I can’t find a way to create bones from a central point “master” to other points on scene without having to write in the code each of the points on scene and that way I feel that it’s not efficient, is there a more correct way to do it? thank you. here I show you an example of what I’m looking to automate.
Hello folks, I've been looking to find a tutorial on creating net in zbrush (a good example is the one that is on the Predator) but I couldn't find anything. The only solution I could think of was through mask extraction + transposing for a believable effect but I am not really sure if that's an efficient method. What do…
Hey there, I am currently working on an interior scene, and I would like to have this level of details when it comes to the dust and dirty floor. I first thought I could get it with a displacement map [indeed, I can, but then it's gonna be a very long way and take a lot of RAM to duplicate it] I think the best way would be…
I'm playing some halo 4 and am analyzing each room I've come across and its made me think. What's the normal process behind creating the floors of levels when you have walls bending and curving all around? You cant just make a square floor while having the walls angle in diagonally. The ground floor in halo seems…
Hi is possible to create out of an applied masking on model in Zbrush a psd file with alpha in order. To be able to exactly. Texture the masked parts instead than manually select them after ? That would save me a lot of time possibly for coloring the details inserted in a model with an masked extrusion ....
So here is my attempt to create something similar as the great goblin in the The Hobbit. Going to get the topology right first to get it in a nice pose and add more detail. Hope you guys like it.
Hello fellow creatives! I have created this thread because I have one question regarding texturing realistic eyes in Zbrush. For this purpose, I collected an image from infamous Rafael Grassetti who has breathed life into the following study. Does anybody have any clue how he achieved this effect on the eyes?