i want know about morph target in unreal engine There are both advantages and disadvantages of different? if compare to use joint animate face charater? thank you
Hello fellow artists and developers, Few days ago I discovered this method where people merge texture maps into 1 png using photoshop. From what I understand they copy-paste texture maps into rgba channels. And use it separately in unreal. I couldn't find any i ln depth tutorials about this topic. But I really would like…
Hello guys! Me here. I'm trying to create a game development team, problem is, I know how to use Unreal, but only to a certain extent. I'm a digital artist and part-time animator, and I'm great with people. This project is guaranteed to happen. We already got 11 people on the team, and they are all talented. These are the…
Hey everyone, I
hope you've been doing well! I keep lurking polycount to see the beautiful
artwork on here and I love seeing things evolve. It has always been so cool to
watch the process of other people in the industry. I recently started up a new
scene, which is this snowy hillside forest scene with a frozen lake. It's…
Hi all, Complete noob here, and basically I'm involved in a project that's got me taking a crash course in the mod scene. I'm going to be working a project called GameFlood, which is an offshoot of Turbosquid.com. It's not public yet, but it's going to be heavily focused on the PC mod scene. Sorry if this is a repeat post…
Hi everyone! Hi-Rez studios is looking for a Level Designer for an unannounced project :D http://www.hirezstudios.com//hi-rez/top-menu/careers#op-50973-level-designer-unreal-engine-3
Hello you guy's, Currently I'm working on a school project. And I thought maby I can improve some of my skills when I post some around. So here are some screenshots of an old building I'm working on. I will try to get one peace done a day. So there will be more to come. Tools: 3d max xnormal grazybump uvlayout zbrush…
Hi folks. Some of you might remember this thread "Off The Coast" in Cryengine which stopped abruptly. I had to take some time off from development. Now decided to bring it back but in Unreal Engine 4, also learning the basics of UE4. There will be very slow updates since I am working on this during lunch break. Also give…
Hello Polycounters. Today I decided to make a nuclear hideout environment in Unreal Engine 4. Scene takes place few months after the nuclear war occured. Some people managed to survive by building these custom made nuclear shelters. Since this environment is really small I will be building higher poly models and try to…
hey guys i really need some help, i'm trying to get some nice lighting in my scene and get some cool shadows on my stuff, but it isn't working quite the way i hoped so what's happening is that when the camera is away from some objects i don't get any shadows for that object but when i get close i finally get the shading i…