Hey everyone,
I
hope you've been doing well! I keep lurking polycount to see the beautiful
artwork on here and I love seeing things evolve. It has always been so cool to
watch the process of other people in the industry. I recently started up a new
scene, which is this snowy hillside forest scene with a frozen lake. It's been
pretty hot here recently in Southern California, so it's a nice getaway for me
lol
Currently
the scene is still (Work in Progress) and it will continue to evolve as I get
more into it and update/add more of the elements to it that I want. Throughout
the process so far I have been documenting everything and creating a tutorial
for you all to follow along with. You may have seen the “Forest Ground Tiling
Texture Tutorial” that I posted up a while back. This is sort of a continuation
to that one, where I bring it all into the Unreal Engine and start layering
snow on top of it, as well as some snow clumps, ice, and now grass/trees.
Tutorial Download Link: "Forest Snow Ground"
https://www.artstation.com/artwork/o6E2q
I also created a simple breakdown of the steps to get the scene to where it is now for those of you that are interested. Definitely check it out below here if you can’t get the tutorial right now, but of course I recommend the tutorial for the full experience if you want to learn more about Unreal and Substance Designer
Feedback Updates:
http://www.facebook.com/purepolygons
Here’s some images and a youtube video. I’ll share the breakdown and PDF in the following post below this one. Thanks guys and I hope you enjoy it! Let me know if you have any questions
Youtube Video:
More Images:
Replies
http://images.purepolygons.com/tutorials/fg_snow/purepolygons-forest_snow_scene_breakdown.pdf
Please feel free to share
For those if you interested in viewing the PDF here, I will post it in jpg form. Enjoy everyone! I hope it helps
- Jacob
@pixelpatron - Thanks man and absolutely. That was one of the things still on my list for the scene. I want to add in a few more variations of plant types, add some frost/snow to the trees and create some rocks for the scene too.
If time permits I was considering creating a spring time version without the snow to see how that goes
Maybe get some human assets in there, like fencing, possibly a cabin or a dirt road. Things like that