Since people are always asking "how many polygons are in next gen games?" and this is a website for making art related to video games, I want to set up a thread keeping count of it all! I have seperated the thread into character polygons and environment polygons. Characters: Killzone Shadow Fall Developer: Guerrilla Games…
Urban Wastelands is a post apocalyptic online tactical first person shooter, which takes place in the not so distant future. As the natural resources of fuel and clean water have become scarce, two battling factions have emerged. The Scavengers are the attackers and takers, while the Settlers are the builders and…
Sanmyaku Entertainment Inc. is looking for incredibly talented leaders to manage the development of its first game and become the studio’s backbone for future projects. The main focus at Sanmyaku is to create the perfect work environment for creativity and innovation. This will only be accomplished by hiring only highly…
For me, it's not an "either or" situation where there must be only one king of the hill. IMO, the hill is big enough for multiple apps. Blender and Maya can trace their roots back nearly 30 years. Maya's dominance and foothold is really an issue of timing more than anything else. In Maya's case, it origins go as far back…
You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…
Do we ever have a treat for you. Some members of the amazingly talented environment art team over at 343 Industries have put together an article on creating the environment art for one of the largest releases in video game history - Halo 4. This article was written by the artists at 343 Industries - not us - specifically…
Alright so here I go again, another character. Going to record this one on poylcount and artstation. I won't bother posting all the reference I used but I will post what led me to make this man (he isn't finished at the time im writing this 11/10/2019 EU).First stage: The idea I always wanted to make something simple, I…
Sensitivity A Next Gen FPS-RPG Premise Sensitivity is an Action RPG with a FPS Style of game play. Our Objective is create a AAA Title Using the Unreal Development Kit This Project is going to be a long demanding project, but the team working on the project now is Dedicated and very willing to work and help other team…
While I comb through the forum for finals people failed to submit or couldn't due to the mistake here's some more. Vertical - Just talking about the idea http://www.polycount.com/forum/showpost.php?p=2092729&postcount=1 Spiffy - Thumbnails of different mood shots…
from Wikipedia: [ QUOTE ] There is some evidencein the form of the Baghdad Batteries from sometime between 250 BCE and 640 CE (while Baghdad was under Parthian and Sassanian dynasties of ancient Persia) of galvanic cells having been used in ancient times. Such ancient knowledge in the history of electricity bears no known…