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New Studio Looking for Talented Leaders

Sanmyaku Entertainment Inc. is looking for incredibly talented leaders to manage the development of its first game and become the studio’s backbone for future projects.
The main focus at Sanmyaku is to create the perfect work environment for creativity and innovation. This will only be accomplished by hiring only highly skilled and confident people who are capable of working as a group and supporting one another.
The selected leaders will be working closely with the Founder/Designer and the other team leads and staff towards polishing the game design. They will also be responsible for planning and executing a development strategy for the game, delegating tasks, meeting time lines and ultimately accomplishing a successful game launch.
These leadership positions are based on a flat hierarchy and will provide direct ownership of one or more key gameplay features and systems, right through from the initial technical design to final in-game implementation.
This posting is for mature leaders with lots of energy who want to be empowered and have a large role in producing great games!

THE GAME
For cost efficiency and business purpose, a Mobile RPG will be developed in the Unity engine. It will be inspired on other Dungeon Crawling and Monster Collection RPGs, but these will be the only unchangeable features for the game design. Everything else on the GDD will be discussed and decided as a group.

Name: TBD
Engine: Unity
Platform: IOS/Android
Rating: E10
- Game Outline:
Character Creation: To create a new character, players will choose a Race, such as Fire and Water, and a Class related to that particular race, such as Flaming for Fire and Ice for Water. As characters develop, they gain various talents and skills, limited to the Race and Class, requiring the player to further define the abilities of that character. In this way, character classes are used in specific roles within a group.
Combat:Combat will be turn-based. Players will control a group of up to four characters in third- person view fighting various monsters on specific locations of the map, usually forest and dungeons. Strategy will be intense and Group Formation and Equipment will make the difference.
Quests/Exploration: Characters will have to accept quests and interact with non-player characters (NPCs). Quests will reward the player with a combination of experience points, items, and in-game money. Quests will be the only way players will explore new areas in the world. Dungeons will also be explored, as players win fights inside them.
Market Place: Characters can choose from a variety of professionals, such as Tailors and Blacksmiths, to have their apparel and other items crafted or repaired. Players can also sell items and materials to other players on an auction house system.
Guild: Characters may form and join guilds, allowing characters within the guild access to guild features including guild raids, where each player controls one character in a group (Semi Real-Time Strategy).
PVP: Players will choose from a variety of mechanisms for PVP play like Battlegrounds and Arenas.
- Unique Selling Point:
• MMORPG feeling
• Equipment Collection
• Mobile Economy System
• Equipment and Skill Tree diversity
• Different Combat Style choices
• Battle Strategy focused on Group Formation and Equipment
• Multiple game endings based on player’s performance and choices
• Meaningful Guild Support
- Similar competitive products:
Final Fantasy Series, Summoners War, Heroes Charge

COMPENSATION
A Post-Launch Compensation will be used where the position holder is rewarded a percentage of the profits. Profits of the game will be shared equally until all time invested in the game development is paid off. It will be calculated using industry standards, but as an overtime rate.

REQUIREMENTS
  • Must be 20 years of age or older
  • Must have own computing equipment to work on
  • Willing to work a minimum of 15 hours per week, plus attend a weekly 2 hour meeting
  • Willing to sign a non-disclosure agreement (NDA)
POSITIONS
LEAD WRITER/COMMUNITY MANAGER

Responsibilities
  • To analyze and critique all aspects of the game design and game development, from naming to testing
  • To develop the entire game universe and story based on design requirements
  • To develop and oversee all written content for the game: dialogues, menus, quests, etc.
  • Collaborate with designers to provide fiction/writing support for new features
  • Identify opportunities and push new avenues for the storytelling experience
  • To establish and/or maintain technical and aesthetic guidelines
  • To help develop marketing and other written material for the studio
  • To submit reports to the Project Management Team periodically
Qualifications
  • Must have experience creating and implementing narrative story content in published projects
  • Must have a passion for playing video games and good instincts for game design
  • Must have 3-5 years of work experience in the same field
  • Proven demonstrable leadership skills
  • Exceptional team player with the ability to work cross functionally to achieve results
  • Exemplary story writing, verbal communication and organizational skills
  • Strong research, problem solving and analytical skills
  • Ability to work under pressure, self-motivated and can prioritize tasks

LEAD ARTIST

Responsibilities
  • To analyze and critique all aspects of the game design and game development, from naming to testing
  • Serve as technical adviser to management and provide efficient ideas on requirements
  • Oversee the entire visual art development from concept to implementation, including: characters, environments, GUIs, menus, icons, cinematics, etc.
  • To create and lead the art team
  • To delegate work and ensure that the art project comes in consistent and on schedule
  • To mentor and inspire other team artists
  • To develop the style for the game art
  • To help develop marketing materials for the studio
  • To submit reports to the Project Management Team periodically
Qualifications
  • Must be experienced with and able to oversee development of mobile RPG multi-player games, using the Unity engine
  • Must have experience designing for iOS, Android, or other mobile platforms
  • Must have Lead Art experience on published projects
  • Must have a passion for playing video games and good instincts for game design
  • Must have 3-5 years of work experience in the same field
  • Proven demonstrable leadership skills
  • Exceptional team player with the ability to work cross functionally to achieve results
  • Exceptional communication and organizational skills
  • Strong research, problem solving and analytical skills
  • Ability to work under pressure, self-motivated and can prioritize tasks
  • Experience with web design and web development is an asset

LEAD PROGRAMMER

Responsibilities
  • To analyze and critique all aspects of the game design and game development, from naming to testing
  • Serve as technical adviser to management and provide efficient programming solutions on requirements
  • Oversee the entire software development, both server-side and client-side
  • To create and lead the game programming team
  • To delegate work and ensure that the software project comes in on schedule
  • To mentor and inspire other team programmers
  • To develop the underlying software architecture for the program
  • To implement online services and in house tools
  • To submit reports to the Project Management Team periodically
Qualifications
  • Must be experienced with and able to oversee development of mobile RPG multi-player games, using the Unity engine
  • Must have Lead game programming experience on published projects
  • Have passion for playing video games and good instincts for game design
  • Must have 3-5 years of work experience in the same field
  • Proven and demonstrable leadership skills
  • Exceptional team player with the ability to work cross functionally to achieve results
  • Exceptional communication and organizational skills
  • Strong research, problem solving and analytical skills
  • Ability to work under pressure, self-motivated and can prioritize tasks

Please email your cover letter addressing how you meet the needs of the position, a resume, and a summary of your experience in confidence to sanmyaku.entertainment@gmail.com. We thank all applicants who have shown an interest in our studio, however, only selected candidates will be contacted.

Replies

  • Sanmyaku
    The goal here is not to sell a game idea but a work environment. We do believe that are lots of experienced professionals out there looking for an opportunity to be part of a team instead of working for one. We are not looking to hire someone that can land paying gigs but someone who is current not satisfied with his/her working situation and would be willing to invest in a potential better future career.
    We have spent 2 years creating the game design focusing not only on the game itself but also in the business behind it. We have never wanted to have people working for us but with us. That is why our design will be only a guide. Everything in it will be open for discussion among the team.
    We don’t want to or have the time to just launch a game for the fun of it. We are looking to start a studio where people are happy and excited to wake up in the morning to go to work.
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