Hello people. I'm working with a small team, and we are developing a MMORPG game. We are trying to gather as much technical information as posible, and one of the most important things that we need to solve is the polygon count for the characters (players). What's the budget nowadays?. I know that Blizzard used around 500…
Development Team: Team Etherell Product Title: Legends of Etherell: Antavia Product Overview: Legends of Etherell is the introduction of a completely unique iteration of the popular MMORPG genre. The team behind Legends of Etherell has created what they are labeling a True Online Role-Playing Game or TORPG for short. In…
Hey guys, I have recently created an adventure game engine(Strongly inspired by Renderhjs amazing work) and I would like to turn it into a professional demo for my portfolio. The engine is composed of the following: Maxscript Panel:* Position Scenes entry points * Position characters * Polygonal trigger area(Camera…
Hello! This is my new project!. Model contains ~20k poly and 4 4k texture set. I was use blender to create mesh, modo for bevel backing, and 3D coat to create textures & UV. here is youtube turntable https://www.youtube.com/watch?v=nPSkwH3KNok
So we finally put out some more screen shots of global agenda... I'll let the other polycount visiting members of hirez point out what they worked on if they like but I'm resposible for all of the player character suits not any human heads. Also i didn't do the NPC "desert grunt" who is in the screen shot entitled…
Some characters and props I worked at for the Vind-project at Forgotten Key. Vind was an non-violent 3rd person adventure game where you play as Mila a shape-shifter with the ability to turn into a bird and soar the skies. This was the second project (first one being Down the Well)I worked at while at Forgotten Key and…
Hi everyone. I have been working on a personal game project and saving to produce a small demo to showcase the idea and to show funders. I will be needing to hire an environment artist, 3d character designer (for one hero character and few npcs) and a programmer. It is not going to be a huge demo, just a small showcase…
It seems this game has been over shadowed by WoW, also some people just despise it. Just got it the other day when I picked up Halo 2, and I must say, it's pretty damn fun. People complained that in doom 3 the normal mapping wasn't put to that good of use because all it was, was narrow passage ways. Well EQ2 Has Normal…
Another Cyst Churn Mutation. Letting people guess how the last monster ended up in it's state was actually rather fun so I'll post the process later after a few guesses are made. For the basic look of this guy I was trying to create something that looked exceptionally light on it's feet, yet not so intimidating that six or…
hello my name is jara and I am making a game with around 6 others. Most people of the team are kind of inactive for some reason, but I believe that is temporary though just to be sure we are looking for new members. right now we are updating the artwork of the game, so mainly focussing on the UI artwork and the animations.…