So we finally put out some more screen shots of global agenda...
I'll let the other polycount visiting members of hirez point out what they worked on if they like but I'm resposible for all of the player character suits not any human heads. Also i didn't do the NPC "desert grunt" who is in the screen shot entitled "Deconstruction".
have at them. I think our COO Todd is doing a write up which hasn't been posted yet though... so exclusive! or something... blah.
The non-icy environments show some of our oldest environment assets and were built before I came to the studio. Some of the things I've done are sort of scattered around throughout the shots. (And a lot of it is just behind the scenes stuff like optimized master materials built for heavy instancing, etc.)
List o' stuff:
- Death effects for the dying robot in the first shot
- Flare effect on train lights
- Hangar architecture and snow system in 7th shot down
- Most every material and texture in the 8th screenshot, excluding the characters, and the robot and robot chunks.
Replies
On what, and when?
The non-icy environments show some of our oldest environment assets and were built before I came to the studio. Some of the things I've done are sort of scattered around throughout the shots. (And a lot of it is just behind the scenes stuff like optimized master materials built for heavy instancing, etc.)
List o' stuff:
- Death effects for the dying robot in the first shot
- Flare effect on train lights
- Hangar architecture and snow system in 7th shot down
- Most every material and texture in the 8th screenshot, excluding the characters, and the robot and robot chunks.
That's all that I can see...
Oh, and Sean's awesome at doing character stuff.
Hook me up with some beta fun when the time comes
It seems we are dopplegangers!