Hello people. I'm working with a small team, and we are developing a MMORPG game. We are trying to gather as much technical information as posible, and one of the most important things that we need to solve is the polygon count for the characters (players). What's the budget nowadays?. I know that Blizzard used around 500 polys per character, but that was a long ago. I also found an article that says they are using between "3k-5k" for the NPC's in the new versions.
Please I'd appreciate so much if you guys help me out with this.
Thanks in advance! (:
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WoW's old specs made the game extremely accessible to a large crowd and that was reflected in it's success.