Thanks! To be totally honest, my plans for it are pretty open ended at this point - at least in the long term. Since you mentioned Marmoset, I don't really want to compete with standalone tools like that because I often find them quite cumbersome for quick iterative tasks. My main issue with bakers like Marmoset,…
Does anyone know if there are any .sdkmesh (DirectX sdk) exporters out there for any 3d modeling apps? Or any good resources for free sdkmesh assets? I'm sure i can find both for .x if not :) Cheers!
Hello there! I had the same problem as well... Spent a lot of time looking for info about this weird behavior and nothing at all :poly141: Finnaly I found this topic and went further ahead reading info on Maya Crease Sets. Here's the solution: You don't need to worry about creating infinite crease sets for as much as…
I know there are 3dsmax script for collecting maps/textures, or finding missing maps/textures. If anyone knows a script that does something like described below, that would be great. But what I would like specifically is: 1) select a certain material to export (one or more) 2) determine the material library to add the…
Hi, I just signed up for the Indie Game subscription today. I'm really excited to use the megascan assets I bought, but I am unable to export them to Unity with textures set up for metallic/smoothness (the default Standard shader variant) and an AO texture. Here are my export settings: Here are my Unity importer settings…
Hey polycount, Been trying my hand at recreating the Knitted Wool texture from JROTools' "Substance Masters Vol 1" and I ran into a problem that I haven't been able to figure out. When working in Designer the shader appears as intended, with no visual glitches or artifacts. However whenever I import the sbsar file into…
A recent Spore patch lets you export your creatures in the collada format, I'm going to give it a shot at lunch if I don't end up playing Monster Hunter link