Hi,
I just signed up for the Indie Game subscription today. I'm really excited to use the megascan assets I bought, but I am unable to export them to Unity with textures set up for metallic/smoothness (the default Standard shader variant) and an AO texture.
Here are my export settings:
Here are my Unity importer settings and the resulting textures:
It seems to be a HDRP Mask map, even though I have set Legacy and Metallic. So there is no separate AO texture included, but if I look in the download folder of the asset (opened via Bridge), I can see the AO map!
Any advice on how I can get Legacy and Metallic to work? I really need a Metallic/Smoothness instead of Spec/Gloss or HDRP mask. I can drag over the AO texture from the download folder to my Unity project, but I'd rather the AO texture was correctly included and added to the material since I will be importing many assets.
I'm on OSX and using Unity 2018.2.10f1.
Thanks!
Replies
Let me know if this helps!
Here is a video demonstrating this: https://drive.google.com/file/d/1h1XCBuM3w5ZKpJ8L1TlCnxFSzo8mBy8T/view?usp=sharing
Thanks for your help!
Try this file - our Unity dev just wrote it up for you as a fix for this issue.
"Now the user needs to go to Assets>Quixel>Scripts>BridgeImporter> and delete the MegascansImporter.cs file and copy this one into that folder.
In regards to NormalBump maps, we're looking into that. It appears that the script (and Unity itself) should be using the Normal LOD textures instead.