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Spore collada export

polycounter lvl 19
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Justin Meisse polycounter lvl 19
A recent Spore patch lets you export your creatures in the collada format, I'm going to give it a shot at lunch if I don't end up playing Monster Hunter

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  • Davision3D
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    Davision3D polycounter
    Nice, if the models have a good meshflow, that can be used in zbrush as a basemesh, then that would be awesome! :) I kinda doubt it, but would be also cool if you can show a wireframe pic because it would be very interesting to see how the possibly could merged the limbs dynamically in the engine.
  • pior
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    pior grand marshal polycounter
    Wouah! I'm with Dav, this has a huge lot of potential.
    Honestly I wouldn't mind bad meshflow, if anything it would force us to get better at retopo haha.
  • Justin Meisse
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    Justin Meisse polycounter lvl 19
    OH YEAH: just read the patch notes, they've added asymmetry to all the editors
    • A + Click : Make a part asymmetric
    • A + Drag : Move part asymmetrically
    • A + Mousewheel : Scale part asymmetrically
    • A + Drag from Palette : Create a new asymmetric part
    • Control-F : While an asymmetric part is selected, will "flip" that part (for example will turn a left hand into a right hand, and vice versa)


    Here it is, it imports rigged+weighted with a diffuse, spec and normal map. I whipped this guy up real fast because my sporepedia has stopped working for some reason
    sporeexport.jpg

    restarted and my sporpedia works again, I exported my galactic adventures captain and he's sitting pretty at 28,281 tris
  • pior
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    pior grand marshal polycounter
    Anyone managed to patch a steam install to 1.05?
    The EA downloader doesn't find any available patch ... and the manual patch do not ee the game install...
  • Muzzoid
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    Muzzoid polycounter lvl 10
    that is incredibly cool. im amazed at how clean the meshes are.

    I wonder if anyone will take the challenge of making one of these cartoony creatures and texturing it to make it look like a serious creature.

    Also can we get a shot of the uv maps, (for those of us without spore)
  • doc rob
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    doc rob polycounter lvl 19
    UV'd and rigged with textures?? That's pretty damn nice.
  • tanka
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    tanka polycounter lvl 12
    This is incredible. A total dream if you were working on an animation reel.. Imagine being able to make something in spore, export it and animate it straight away. God, it makes me want to work on some animations again.
  • breakneck
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    breakneck polycounter lvl 13
    i just want to make a penis monster 3d print. . . .
  • John Warner
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    John Warner polycounter lvl 18
    what the fuck!? unwrapped? difiuse, normal, and a goddamn rig?

    since when has anything been that well done?
  • MoP
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    MoP polycounter lvl 18
    Cool stuff!

    Out of interest, can you post the UV wireframe for this guy? Wanna see how they laid out the unwrap procedurally...
  • Michael Knubben
    Mop: before he posts it, you can also google for the papers on the procedural unwrapping and texturing, they're very interesting. The uv's can only be described as 'passable', but it's all about speed, so concessions had to be made.
  • tanka
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    tanka polycounter lvl 12
    Yeah, I looked at the UVs last night and they weren't great, but that's to be expected. The skeleton was pretty good, although I had a few weighting issues with the creature I exported, nothing major though.

    Very interesting stuff. :)
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