A recent Spore patch lets you export your creatures in the collada format, I'm going to give it a shot at lunch if I don't end up playing Monster Hunter
Nice, if the models have a good meshflow, that can be used in zbrush as a basemesh, then that would be awesome! I kinda doubt it, but would be also cool if you can show a wireframe pic because it would be very interesting to see how the possibly could merged the limbs dynamically in the engine.
Wouah! I'm with Dav, this has a huge lot of potential.
Honestly I wouldn't mind bad meshflow, if anything it would force us to get better at retopo haha.
OH YEAH: just read the patch notes, they've added asymmetry to all the editors
A + Click : Make a part asymmetric
A + Drag : Move part asymmetrically
A + Mousewheel : Scale part asymmetrically
A + Drag from Palette : Create a new asymmetric part
Control-F : While an asymmetric part is selected, will "flip" that part (for example will turn a left hand into a right hand, and vice versa)
Here it is, it imports rigged+weighted with a diffuse, spec and normal map. I whipped this guy up real fast because my sporepedia has stopped working for some reason
restarted and my sporpedia works again, I exported my galactic adventures captain and he's sitting pretty at 28,281 tris
Anyone managed to patch a steam install to 1.05?
The EA downloader doesn't find any available patch ... and the manual patch do not ee the game install...
This is incredible. A total dream if you were working on an animation reel.. Imagine being able to make something in spore, export it and animate it straight away. God, it makes me want to work on some animations again.
Mop: before he posts it, you can also google for the papers on the procedural unwrapping and texturing, they're very interesting. The uv's can only be described as 'passable', but it's all about speed, so concessions had to be made.
Yeah, I looked at the UVs last night and they weren't great, but that's to be expected. The skeleton was pretty good, although I had a few weighting issues with the creature I exported, nothing major though.
Replies
Honestly I wouldn't mind bad meshflow, if anything it would force us to get better at retopo haha.
A + Click : Make a part asymmetric
A + Drag : Move part asymmetrically
A + Mousewheel : Scale part asymmetrically
A + Drag from Palette : Create a new asymmetric part
Control-F : While an asymmetric part is selected, will "flip" that part (for example will turn a left hand into a right hand, and vice versa)
Here it is, it imports rigged+weighted with a diffuse, spec and normal map. I whipped this guy up real fast because my sporepedia has stopped working for some reason
restarted and my sporpedia works again, I exported my galactic adventures captain and he's sitting pretty at 28,281 tris
The EA downloader doesn't find any available patch ... and the manual patch do not ee the game install...
I wonder if anyone will take the challenge of making one of these cartoony creatures and texturing it to make it look like a serious creature.
Also can we get a shot of the uv maps, (for those of us without spore)
since when has anything been that well done?
Out of interest, can you post the UV wireframe for this guy? Wanna see how they laid out the unwrap procedurally...
Very interesting stuff.