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Author:
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Technical Talk
3dsmax to Xnormal Export
skyline5gtr
polycounter lvl 11
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skyline5gtr
polycounter lvl 11
Jun 2015
Hey guys i tried searching and could not find anything. What is the standard to export an obj as to xnormal for baking, obj as quad , poly or tri ?
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noosence
polycounter lvl 9
Jun 2015
If your talking high poly you want quads, and with the low poly you want to tri it before exporting.
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skyline5gtr
polycounter lvl 11
Jun 2015
Im talking both, so export the high poly as quads and the low poly as tri to import into xnormal to bake - got it thanks
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skyline5gtr
polycounter lvl 11
Jun 2015
I do mostly weapons and assets but I have noticed some of my bakes have funky shading or hard edges in places that should not be. So I was wondering if it was exporting funny or triangulating odd
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