Yes, that's what I'm talkkng about. The problem with paintjng it manually is that for some reason I can't get the drnsity I want, even though the density is set pretty high (low numbers) it always leaves space between them. I'll have a look at the tiles again, sounds like a good idea, even though generatimg the terrain…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Not only that, but I would like to focus on the modelling and make it easy to move to Unreal. Not having to play around and drag something up until it has the required height. Works fine with cubes if you do not do too many modifications, but once it gets more complex it becomes quite challenging. I have used the measure…
Because I use both Maya and 3ds Max (that has some really crap default icons) and I love Maya shelves, I decided to create several new 3ds Max icons sets to be able to have some decent icons in 3ds Max as well. To do this I used both some original Maya 2016 factory icons as well as some of Nightshade v2.0 icons (Martin…
I have been doing some texturing in UDK recently and noticed my white isn't as bright as I was expecting, but its difficult to tell with lighting values etc... I know I have changed these settings previously as I needed to fix an issue with CryEngine. With that in mind I was wondering if anyone knew what color settings I…
hi, i would like to know how am i supposed to set hotkeys for actions i do in Unwrap UVW. A post i found was turn on macro recorder and then set it in drag and drop hot key. but it doesn't work and it gives me an error. flatten mapping for instance or group uvw islands any help is thankful.
Hey guys, have any of you ever come across this issue before? We've tried: -Opening a new scene and importing the objects with no luck -using scripts (http://www.fuse-design.org/blog/tutorials-cg/maya-fix-broken-render-settings-window) Here's what it looks like (render settings are blank for every drop down) Thanks!
For the past few weeks I've been working on this Low Poly Dungeon Set as a school assignment. The goal was to create a modular system that snaps in all directions in Unity. For now the set consists out of eight pieces, but I'm looking to make more parts in the future. All the models are between 40 and 400 triangles. The…
Working on front and back views! Really happy with progression. Excited to see how everything turns out! (The shoes and hands are backwards, I know haha. Still working on those pieces.)
You can create a new default material that will be used when you add new materials to the scene. To do this, first create a new material, and then set it up how you like. Make sure to leave the inputs blank. Now, go to Edit-> Templates -> Set Template Material. When importing via FBX, the loader will attempt to load all of…