After leaving it for a while and looking back, you guys are definitely right about the mix of art styles. I haven't updated this for a while as I've been working on a huge gap in my portfolio - namely man-made environments and hard surfaces. So if I still have the enthusiasm for this project afterwards, I'll come back and…
No. Because the only thing that PDO really does is it offset your material in the scene depth, while tessellation use continuous distance measurement to control the amount of tessellation, and vertex offset. As I see PDO is almost free at least compared to tessellation/displacement. Also PDO can easily work with weak, old…
Hello Polycount This will be my first post to your lovely forum (that I have followed for a while). I've decided to start posting today because I'm in need of some help. I am currently a student at Durham College of Ontario, Canada. This is my 3rd and final year in the Game Development course at the school and I am…
Hello! I'm currently working on a real-time 3D environment, but recently I've been creatively frustrated by my lack of understanding in certain elements. My scene includes many electrical boxes/cables densely tangled about, and I've attempted to model/deconstruct these things, but I'm still stuck. I really don't want to…
I figure I'll start a WIP thread. I did one way too late in my last project, and I want to get in the habit of posting updates and working on this workshop item. I've already started a few weeks ago. Here is a collection of photos and comments from the start until now. I'll post more as I continue to work. March 10, 2017…
We’re currently looking for three dedicated 3D Artists, each specializing in one of the following disciplines: * Character Modeling Artist * Environment Modeling Artist * VFX Artist This is a volunteer opportunity for beginner to mid-level artists who want to gain real game development experience while focusing strictly on…
Taking a break from the GitS scene and started working on a material. Did a trip a while back overseas to south asia area and came across a lot of nice bricks :) WIP toolbag renders of height/nrm/roughness progress
[ QUOTE ] [ QUOTE ] The 60's Batman show was campy, but the first film didn't try to reflect that. [/ QUOTE ] I must have watched a different Batman than you did. It was campy, but in a Tim Burton way. The second one, which he also directed, HAS PENGUINS WITH MISSILES STRAPPED TO THEIR BACK. Tim Burton said in numerous…
ive modeled a reception desk in 3dsmax, and ive added a uv unwrap modeifier and have fully uvmapped the model, but my client has said certain parts of the models geometry needs adjusted and additional geometry added, My question is will i have to delete the uv unwarp modifier from the stack, add geometry and uv map the…
to begin with this is not a game model its more towards the vfx. im studying a vfx education at the moment so i wanted to extend my showreel abit. the core idea was to make the whole package. modeling,sculpting,texturing,shading and make a sweet render. but when i was talking to one of my teachers for some advice. he said…