Hello!
I'm currently working on a real-time 3D environment, but recently I've been creatively frustrated by my lack of understanding in certain elements. My scene includes many electrical boxes/cables densely tangled about, and I've attempted to model/deconstruct these things, but I'm still stuck. I really don't want to just model some generic electrical nonsense, of which is completely absurd in design, just to fill some space.
Here are some example images:
![Image: https://us.v-cdn.net/5021068/uploads/editor/4h/q5xphws4d6sj.jpg](https://us.v-cdn.net/5021068/uploads/editor/4h/q5xphws4d6sj.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/0f/zasjbvogpitf.jpg](https://us.v-cdn.net/5021068/uploads/editor/0f/zasjbvogpitf.jpg)
How do I tell a convincing story in an environment if I don't even know how these pieces actually work together? How can I research their form if reference is scarce?
Replies
I'm no electrician but what little I do know tells me that you can sort of think about it like water. It comes in one end runs through a bunch of filters and goes out the other.
Make sure there's a flow across the circuits and it should look fairly plausible
It doesn't need to be 100% accurate, it just needs to suggest there was intention behind the layout. And that some of the more messy cables were repairs added later.