Hello Polycount
This will be my first post to your lovely forum (that I have followed for a while). I've decided to start posting today because I'm in need of some help. I am currently a student at Durham College of Ontario, Canada. This is my 3rd and final year in the Game Development course at the school and I am currently working on my first challenge assignment. The challenge is to create either a crate of barrel. You must then create a whole and smashed version of which ever you choose. The total quad count for both models must be a thousand (1000) or less.
As for the texture maps, we are able to use one Diffuse, one Specular, one Normal, and one Other. Each map must be 1024 x 1024. Once the models are completed we are then bringing them into UDK.
This will be the first time I try to use 1 texture map for two models and I'm a little stumped on how to do so. I would really appreciate any help that you guys could give me. I'm thinking maybe I can do something with channels in photoshop, but I have no idea.
Also as an added note, the two objects (one whole and one smashed) are supposed to be the same crate or barrel. So the smashed crate would just be the broken whole crate.
Thanks in advance guys
I'll be keeping my eye out for any responses :shifty:
Replies
there are 2 approaches.
1. creating an intact version, uv layout it make an texture for it and then u create an destroyed version where u layout the new faces so it looks right on to the same texture. - can be tricky when using normal maps but it is possible!
2. creat the 2 models and uniquely layout them on one texture sheet then texture them the same way (copy paste stuff where possible) and try to have obvious detail stuff on both models so they seem to be the same.
Heres is approach one i made some time ago. .
Thanks for the reply. I actually did go over both of those methods in my head. I think I'm probably going to use the second example you posted. It seems like less of a hassle instead of dealing with over lapping the textures to make them fit. Any other suggestions are still welcome .
I will try to post the final image of the model once it's done.
Thanks again