So I decided to test out Modo's baking rounded edge shader to NM feature, hoping to incorporate it into my workflow. I've been troubleshooting this for the last few nights and have run out of ideas. I'm a long-term Max user who has only dabbled sparingly in Modo. The issues occur on imported .FBX(from Max) Vs native Modo…
What they said, making sure that the necessary 'holding-edges' are applied to where they need to be in order for the high-poly to retain as much of its shape as possible when it's smoothed. You can also crease the edges, which can be found under the subdivision menu in the polygon tool set. However, I do have a question…
I want bake a scene that make it look better as well as dynamic light same scene. But, the result of baked scene is too different and inconsistent to I can't use it and must to adjust so many properties of lights. Have any good way to bake a almost perfect lightmap? Or It is have some better processing pipeline recommend…
Hello everyone. I need some help from someone who is an expert on Substance Painter for this one. As of right now I'm having difficulties baking in Substance Painter. I'm trying to avoid projection issues (details from other pieces of the model being baked onto adjacent pieces for instance), so I want utilize "by mesh…
Hello guys, I am currently working on a Maxscript Tool for 3ds Max called xNormal Batch Baker. I have created this tool to improve my workflow between 3ds Max and xNormal when I'm baking maps without exiting 3ds Max. I've tought that maybe could be useful for the rest of the community. xNormal Batch Baker for 3ds Max -…
In a situation like this I would reccomend evaluating the high-poly model before you bake and making changes to the highpoly. Baking to the lowpoly should just be a final step. I only re-bake if I've changed the lowpoly in some way. However using NDo is sometimes useful as baked in detail doesn't always show up the way you…
Hello. I have a problem. After i try use 3ds max baking option to get a normal map, to my low poly model form high poly model, i got some baking errors. When i start render to texture, my render window shows me miss rays on my normal map (the red dots). I have tried adjust a cage on my low poly model and i got good looking…
Hey Guys !! :smile: I´ve been trying to make a a Dota2 /LoL/Wow character /model, I researched and found that to make an easier and more detailed handpainted , what PRO´s usually do is to make a high model in Zbrush or whatever, they sculpt all the details and after that , they make a retopo. The magic becomes when they…
Actually, I'm having some serious trouble finding the CryTB.dll plugin anywhere on the internet. I can only really find documentation that says that it was publically available in the past, and it's marked "Obsolete." Here: http://docs.cryengine.com/display/SDKDOC3/Normal+map+baking+with+xNormal It looks like they have…
Hi, I am practicing modelling/baking and I've been having this question that I cannot really find an answer. Is there any way that I can bake a single low poly from a high poly with multiple parts? I've done baking 'bake by name' in substance painter. But as I'm constructing quite a large space this time, I wanted to…