JOB DESCRIPTION: Michael Graves Architecture & Design in Princeton, New Jersey is seeking motivated and talented 3D Visualization Artist (Unreal Game Engine) to join our dynamic internationally acclaimed team at our Princeton headquarters. The candidate will work with our design team to produce conceptual and photo-real 3D…
Colonize Mars is building a simulation of a mars colony that will be a collectible trading card set as well as a lightweight interactive colony map on our website.
Here is the project. We are looking to add an additional 3d artist to the team to help us transform new trading card artwork into low poly, webGL-ready 3d…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
SNAPSHOT GAMES is looking for an experienced LEVEL DESIGNER. We are a video game development studio in Sofia, Bulgaria, founded in 2013, part of Embracer Group - one of the biggest game holdings with 4000+ employees all over the world. Our latest title, Phoenix Point is a strategy sci-fi game. Now we are expanding our 60+…
Main question is, bit depth of bake (i bake in marmoset) and final output bit depth must be same ? How flexible am i ? If i bake 16 bit can i use 8 bit and 16 bit ? 8 bit dithered targa looks completely okay https://i.imgur.com/pZMa4kB.jpg These are how maps look like in UE4 (16 bit .psd bakes) 32 bit* .exr (this part is…
Colonize Mars is building a simulation of a mars colony that will be a collectible trading card set as well as a lightweight interactive colony map on our website. We need someone to help us build the assets to construct the colony map by using our trading card artwork as reference. We have split this up into 4 distinct…
so I am wanting to upload a 360 vr image so people can view them, but artsation only does 360 panos, which is ok, but I want peopleto view them properly on their VR headsets.My images are 8192x2048 so i can't just post them here any way I can just upload them somewhere, people click on the link inside their occulus and…
Hey guys!I wanna share with you my latest weapon with a very brief modeling breakdown (using fusion design timeline). Hope you like it. Also appreciate your comments and critique :) . Modeled in Fusion 360, optimized in 3ds Max, highly poly was done in Zbrush, textured with Substance Painter and rendered with Marmoset…
Hello everyone, I've been working on this recently and I am looking for some feedback for it, particularly on the timing of the arm swipe, any feedback or thoughts would be great! https://syncsketch.com/sketch/afe84fcc2802/#/3692466/4353491