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Bit depths and Substance Painter and baking

polycounter lvl 3
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KebabEmperor polycounter lvl 3
Main question is, bit depth of bake (i bake in marmoset) and final output bit depth must be same ?
How flexible am i ? If i bake 16 bit can i use 8 bit and 16 bit ? 
 
8 bit dithered targa looks completely okay
https://i.imgur.com/pZMa4kB.jpg

These are how maps look like in UE4 (16 bit .psd bakes)

32 bit* .exr (this part is important)
https://i.imgur.com/5cm4UlL.png

And this is how 16 bit .png looks like 
https://i.imgur.com/5Lvt63S.png

But here comes the plot twist, painters 32 bit exr is not actually 32 bit, it is 16 bit 
https://forum.substance3d.com/index.php/topic,36799.0.html







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