Welcome to Polycount! I gotta say that boat is awesome hehe :P There was a environment competition called the Unearthly Challenge not so long ago, why dont you study their WIP threads: http://boards.polycount.net/showthread.php?t=55763 its quite simple start blocking out the overal scene and then in new scenes start model…
Hey guys. I could really use a bit of guidance here. So I'm working on modeling this concept for my student portfolio and I'm having a hard time understanding the functionality of the character. Concept: Btw the end result I'm looking for is a lowpoly character, possible found in the Overwatch universe. Here are the parts…
Hey guys long time polycount viewer first time poster. I really admire the quality of work and constructive feedback/support on these forums. I've been tryin to learn zbrush so I made this concept of a cowboy barber to sculpt. My aims are to create a high quality concept/illustration and a high rez model using a sculpting…
Hey folks, so i've been having a problem while making my 3d models is with the normal map. Honestly I have no clue how to make a good decent normal map
every time i try to bake a normal map with my high poly and low poly, it always manage to do it incorrectly
kinda sucks cause it's the only issue I have, if i can fix this,…
hello everyone in polycount, this is my first post and ill try to explain myself best i can brief overview of myself, im 26 years old and i started 3D about 2 years ago. im right now in a weird spot where im trying to get good at all kind of stuff but im not particularly good at anything. right now its a mess. i have some…
There's been a lot shared in the Polycount Forum this week and last. Both art & discussions have been on the up in the last week so lets get to it. Condoning "for profit" schools with videogame programs oXYnary, a long time member of Polycount, has a discussion happening about whether or not for-profit schools can be…
Chimera Entertainment is a creative and independent development studio for digital entertainment software in Munich. The company was founded in 2006 with the support of the production house remote control productions GmbH. In addition to developing its own IPs, Chimera Entertainment implements work for hire, from…
So I've made the Master Sword, from Zelda: Ocarina of Time, and I am having issues with my normal map baking, just around the blade section and a part on the hilt. I gave myself a limit of approx 2k tris. and I have about 2200 I've tried everything but the shading on this area is giving me quite the headache. Im pretty…
Hi all! I have been modding starcraft 2 recently and I have decided to make "small" :poly121:video tutorial where I show my process of doing one lowpoly asset from scratch. About 6 hours of video. I am discussing : Base mesh modeling Highpoly sculpting Retopology Smoothing groups Unwrapping Three examples of baking…
Hey guys, I'm working on a handpainted fox character. My plan is to pose him and put him in a small, but detailed environment diorama. Here's where it is currently, a couple hours of painting over my baked + gradient mapped diffuse. I've just started adding fur, trying to find a happy medium for the level of detail -- I…