hello everyone in polycount, this is my first post and ill try to explain myself best i can
brief overview of myself, im 26 years old and i started 3D about 2 years ago. im right now in a weird spot where im trying to get good at all kind of stuff but im not particularly good at anything.
right now its a mess. i have some generic renders with HDRI's, some highpoly, some props,environment, and a lowpoly character. i should also mention i never got educated professionally and learned it all from home (im good at finding tutorials online so that's a plus).
it really bothers me because one hand i want to be great at something but im always unsure to what will be the demands from people.
as of now i only did very few freelance jobs and not anything big, im still looking forward my first job and i haven't applied more than 5 times due to internal fears of what to expect and what others could expect from me.
luckily i come from a country where 3D is not that developed, our industry standard is quite weak and most of the industry here is concentrated on archviz or vfx. but i have already taken the direction of realtime graphics and this is what i want to do, but on the other hand im concerned with what specialty i should take in the future. im wary on posting my portfolio here (idk if you can see it) because i don't want to get roasted, my work matters to me. constructive criticism is always appreciated.
Replies
I would recommend picking one or two things and make a series out of it, to show that you can be consistent in style/quality. Take that sword for example, and make a matching axe, crossbow, shield, treasure chest, barrel, etc. Or make 4-5 more of those creatures. Make sure you present everything in a consistent way, using the same backgrounds, etc.
I'll never be a super-famous online artist unless I totally commit to a style/genre and become both prolific and the best at that one thing.
That said, a breadth of knowledge across styles, techniques, engines, and disciplines can make you invaluable in a production.
My personal suggestion would be you remove the stuff that simply isn't up to the standards of your best piece.
Remove Growlithe, Fusion Mall Shop, and axe/cannister.
Re-render the sword with an image background.
The environment and growlithe arent bad, they're just not ambitious at all. The axe/canister are too simple.
You have decent modelling chops. Focus on doing more ambitious pieces.